{"data":[{"id":43,"attributes":{"title":"Dawn of Ashes Season - Regional Event List","intro":"A look at the upcoming Regional Events for the Dawn of Ashes Season! ","slug":"dawn-of-ashes-season-regional-event-list","body":"Here's a look at the upcoming regional events for Dawn of Ashes Season! Some especially large regionals will be testing as two-day events. For additional info, you can check out the <a href=\"https://www.gatcg.com/article/regional-faq-guidelines\" style=\"color:#00bfff;\">Regional FAQ/Guideline</a> document! <br><br>\n\nUpon entry, players will receive a Regionals 2023 Challenger Playmat!\n\n<figure>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Regional_Challenger_c749bd27f2.jpg?updated_at=2023-05-19T12:22:38.156Z\"/>\n<figcaption><i>DOA Season Regional Challenger Playmat (Participation)</i></figcaption>\n</figure>\n\n<h2 class=\"header__rule\">List of Events</h2>\n<div class=\"grid gap-s\">\n<div class=\"col-6\"><a class=\"banner\" href=\"https://docs.google.com/forms/d/e/1FAIpQLSeuUviHBVj8-BhIKNNeLOSgCVssqPoytoljQ19gxrka4k1J0A/viewform?vc=0&c=0&w=1&flr=0\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Game_Guys_Houston_Ready_56bd2d6b21.jpg?updated_at=2023-05-31T03:16:51.717Z\" />\n</a></div>  \n    <div class=\"col-6\"><a class=\"banner\" href=\"https://cardmerchant.co.nz/pages/events?ticket=grand-archive-regionals-ticket\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Card_Merchant_Auckland_Ready_6c5a2e32fa.jpg?updated_at=2023-05-31T03:16:51.633Z\" />\n</a></div>\n</div>\n\n<div class=\"grid gap-s\">\n    <div class=\"col-6\"><a class=\"banner\" href=\"https://redriotgames.ca/pages/grand-archive-regionals\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/RRG_Ready_942484f23c.jpg?updated_at=2023-05-31T03:16:51.637Z\" />\n</a></div>\n    <div class=\"col-6\"><a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-regionals-good-games-greensborough-tickets-646717378087?fbclid=IwAR08d5zbvRt0xA7wdJVPUATeo7etTlYcL551M_KuLlQlpmY6FM3nAsDNrkU\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/GGG_Ready_67b5bd1643.jpg?updated_at=2023-05-31T03:16:51.712Z\" />\n</a></div>\n</div>\n\n<div class=\"grid gap-s\">\n    <div class=\"col-6\"><a class=\"banner\" href=\"https://thehaventabletop.com/products/grand-archive-regionals-ticket-florida-the-haven-games\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Haven_Ready_c5504af853.jpg?updated_at=2023-05-31T03:16:51.540Z\" />\n</a></div>\n    <div class=\"col-6\"><a class=\"banner\" href=\"https://www.yetigaming.com/products/grand-archive-regional-championship-event\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Yeti_Ready_a5cc48c43f.jpg?updated_at=2023-05-31T03:16:51.544Z\" />\n</a></div>\n</div>\n\n<div class=\"grid gap-s\">\n    <div class=\"col-6\"><a class=\"banner\" href=\"https://www.youtube.com/watch?v=V4qrjLJBEY8\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Wenja_Ready_75a38e9639.jpg?updated_at=2023-05-31T03:39:07.907Z\" />\n</a></div>\n</div>\n\n<h2 class=\"header__rule\">Moving Forward</h2>\nFor those who can't make it to these events don't fret! We plan to grow the amount of regionals available moving forward beyond the first season. Remember you can still earn invites at events such as Store Championships! We highly encourage you to ask your favorite stores apply for Store Championships when applications open on June 19th! \n\n","layout":"normal","display_date":"none","createdAt":"2023-05-30T22:54:51.863Z","updatedAt":"2024-01-12T00:50:02.694Z","publishedAt":"2023-05-31T03:55:54.265Z"}},{"id":6,"attributes":{"title":"Beginner's Guide","intro":"Get started with Grand Archive here!","slug":"getting-started","body":"<h2><b>Welcome to the Grand Archive Beginner's Guide!</b></h2>\nA great way to expedite your learning is to watch our 6-minute introductory video.\n<br>\n<br>\n<iframe class=\"youtube-embed\" src=\"https://www.youtube.com/embed/r74jMgARJL4\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe>\n<br>\n<hr>\n<br>\n</a>\n\t</div>\n</div>\n<h2><b>PRD Guides</b></h2>\n<br>\nDiscover the new .asphodel/paradise starter decks! Join Dan from Maindeck and Eva from EvaPlaysStuff as they showcase these exciting new products and dive deep into these competitive-ready decks. Get expert strategies, tips, and tricks to help you gain the upper hand in your next match!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=gc8AUmCN5Cw\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/maxresdefault_c914038144.png?updated_at=2026-08-21T20:00:42.902Z\" />\n    <div class=\"banner__title\"> Dante, Hemomancer Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=ApY2UZngE_A&t=14s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/maxresdefaultty_27ff45d8b9.png?updated_at=2026-08-21T20:01:08.618Z\" />\n    <div class=\"banner__title\">Lorraine, Arclight Saber Primer <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n</div>\n<h2><b>RDO Guide</b></h2>\n<br>\nDiscover Mordred Re:Collection, Aurelian Regent! Dan from Maindeck showcases the product and provides an in-depth breakdown of this tournament-ready deck, sharing key strategies and insights to help elevate your gameplay.\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=X9QHo6vdKE0\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/maxresdefault_ae3eed436c.jpg?updated_at=2026-04-03T18:45:10.861ZZ\" />\n    <div class=\"banner__title\"> Mordred Re:Collection, Aurelian Regent Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n</div>\n<h2><b>PTM Guide</b></h2>\n<br>\nExplore the latest Merlin Re:Collection, Brilliant Vestige! Dan from Maindeck highlights the product and offers a detailed overview of the competitive-ready deck, including strategies and insights to boost your gameplay.\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://youtu.be/bNeOcH5rQuU?si=4jHcP8emNlpkbFS-\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Merlin_Brilliant_Vestige_Re_Collection_Review_Maindeck_Dan_e9f187582b.jpg?updated_at=2025-12-04T20:39:30.014Z\" />\n    <div class=\"banner__title\"> Merlin Re:Collection, Brilliant Vestige Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n</div>\n<h2><b>DTR Guides</b></h2>\n<br>\nDiscover the new Distorted Reflections starter decks! Join Dan from Maindeck and Eva from EvaPlaysStuff as they highlight these new products and deliver a detailed breakdown of these competitive-ready decks, sharing essential strategies, tips, and tricks to give you the edge in your next match!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=th3ve1CFmHA\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ciel_Mirage_s_Grave_Starter_Deck_Overview_63ff52ca3f.jpg?updated_at=2025-07-18T15:51:36.010Z\" />\n    <div class=\"banner__title\">Ciel, Mirage's Grave Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=fM4GK0NM1OU&t=1s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Diana_Moonpiercer_Starter_Deck_Overview_and_Guide_aea4694588.jpg?updated_at=2025-07-18T15:51:36.599Z\" />\n    <div class=\"banner__title\">Diana, Moonpiercer Primer <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n</div>\n<h2><b>HVN Guides</b></h2>\n<br>\nExplore the newest champions from Abyssal Heaven with the Guo Jia, Heaven's Favored, and Diao Chan, Idyll Corsage Re:collections! Join Dan from Maindeck and Eva from EvaPlaysStuff as they showcase these new products and provide an in-depth look at these competitive-ready decks, sharing key strategies, tips, and tricks to give you the upper hand in your next match!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=g4Yw34s_AJI\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Guo_Jia_Maindeck_Primer_9646b779bd.png?updated_at=2025-03-11T00:17:08.470Z\" />\n    <div class=\"banner__title\">Guo Jia Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=EEZsnUJBwuc\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Diao_Chan_Eva_Primer_001d7470d6.png?updated_at=2025-03-11T00:17:09.206Z\" />\n    <div class=\"banner__title\">Diao Chan Primer <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n</div>\n<h2><b>AMB Guides</b></h2>\n<br>\nCheck out the new Mortal Ambition Champions with Dan from Maindeck and Eva from EvaPlaysStuff!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=Uri6C5Bq7h4\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/dan_jin_primer_837fd594df.jpg?updated_at=2024-10-13T16:24:18.939Z\" />\n    <div class=\"banner__title\">Jin Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=y9UR9wYkdPg\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/eva_kongming_primer_89bc4bb6b6.jpg?updated_at=2024-10-13T16:24:18.988Z\" />\n    <div class=\"banner__title\">Kongming Primer <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n</div>\n<h2><b>MRC Guides</b></h2>\n<br>\nLearn more about the new Re:Collection decks and the Mercurial Heart set with videos made by our great community!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=mmenUTZ2glA\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/tristan_primer_e0c0adee2c.jpg?updated_at=2024-10-13T16:36:09.001Z\" />\n    <div class=\"banner__title\">Tristan Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=tfL73p3eYIM\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/silvie_primer_32906cf5fd.jpg?updated_at=2024-10-13T16:36:09.198Z\" />\n    <div class=\"banner__title\">Silvie Primer <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n     <div class=\"col-4\">\n        <a class=\"banner\" href=\"https://www.youtube.com/watch?v=1G3TAAZNHjY\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/mrc_keywords_3096f16fc5.jpg?updated_at=2024-10-13T16:36:09.506Z\" />\n    <div class=\"banner__title\">MRC Keywords <i>(EvaPlaysStuff)</i></div>\n        </a>\n     </div>\n</div>\n<h2><b>ALC Guides</b></h2> \n<br>\nCheck out these videos made by the community going over the new champions and mechanics!\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://youtu.be/e_6FGDTRdEQ?si=yUx1KxBD-2DKgZVA\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/tony_0e3ffbfd19.jpeg?updated_at=2024-01-27T09:25:38.519Z\" />\n    <div class=\"banner__title\">Tonoris Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://youtu.be/nLx1yh6Y-sA?si=nRP8eater6OwQnyq\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ari_de0d176cfa.jpeg?updated_at=2024-01-27T09:25:38.692Z\" />\n    <div class=\"banner__title\">Arisanna Primer <i>(Maindeck)</i></div>\n</a>\n\t</div>\n    <div class=\"col-4\">\n        <a class=\"banner\" href=\"https://youtu.be/0coOXM1sVqI?si=ejjJKQGxDvzx6pZQ\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/diana_3e51ee2db1.jpeg?updated_at=2024-01-27T09:25:38.230Z\" />\n    <div class=\"banner__title\">Diana Primer <i>(TM32)</i></div>\n</a>\n\t</div>\n</div>\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n        <a class=\"banner\" href=\"https://youtu.be/oubxaZ6nBCw?si=HII_WkM9UtnQxfv3\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/maxresdefault_df94ef7622.jpeg?updated_at=2024-01-27T09:25:37.325Z\" />\n    <div class=\"banner__title\">ALC Keywords <i>(EvaPlaysStuff)</i></div>\n</a>\n\t</div>\n\t<div class=\"col-4\">\n\t</div>\n    <div class=\"col-4\">\n\t</div>\n</div>\n<hr>\n<br>\n<h2><b>Objective</b></h2> \nIn a game of Grand Archive, each player controls a champion. <b>You win the game by defeating each opponent’s champion.</b> This makes champion cards one of the most influential card types in deck building, and is considered the heart of your deck. \n<br>\n<figure>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n    <img src=\"/uploads/DOA_004_Lorraine_Wandering_Warrior_36098f880f.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/Rai_1_e6d57c1066.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_010_Silvie_Wilds_Whisperer_48a718d546.jpg\" />\n\t</div>\n    <div class=\"card\">\n    <img src=\"/uploads/Zander_1_f3178f8d12.jpg\" />\n\t</div>\n    <figcaption> <i>Level 1 champions from Dawn of Ashes</i> </figcaption>\n</div>\n</figure>\n<br>\nEach champion has a life stat marked in the bottom right corner of the card. When champions take an amount of damage, that many damage counters are marked on them. If the amount of damage counters on a champion reaches their life stat, that champion dies. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Champion_Taking_Damage_e59d4313fb.gif\"\n/>\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Setting Up</b></h2> \nEach player brings two decks to a game of Grand Archive. One deck is called the Material Deck and the other is called the Main Deck. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Board_c1bde9cdfd.jpg\"\n/>\n<br>\nThe Material Deck consists of champion and regalia cards that you will be materializing throughout the game. Your Material Deck may only have up to one card of each name in it and is limited to 12 total cards. Your Material Deck is also required to have at least one level 0 champion in it, which is important for starting the game. Here are some cards you will see in this deck.\n<br>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_003_Spirit_of_Wind_f848c12029.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_004_Lorraine_Wandering_Warrior_36098f880f.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/Sword_of_Seeking_119b5146c8.jpg\" />\n\t</div>\n</div>\n<br>\nYour Material Deck is hidden to other players, but you may look at its contents at any time. The order of the cards in the Material Deck does not matter.\n<br>\n<br>\nThe other deck is called the Main Deck. This deck consists of cards you’ll draw into your hand during play. You may have up to 4 cards of each name in your Main Deck, with a minimum deck size of 60 cards. This deck usually contains various different card types such as ally, action, attack, and more.\n<br>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_071_Banner_Knight_71dd3addca.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_093_Inspiring_Call_8246066aa5.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_107_Savage_Slash_19effa1b95.jpg\" />\n\t</div>\n</div>\n<br>\nUnlike the Material Deck, you can't freely look in or rearrange the contents of your own Main Deck. \n<br>\n<br>\nChampion and regalia cards can only be in Material Decks and not Main Decks. On the other hand, non-champion and non-regalia cards are not allowed in the Material Deck. Besides looking at the card type, an easy way to tell if a card belongs in which deck is to look at the card’s cost color. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Costs_36a7ad78e1.jpg\"\n/>\n<br>\nA card with a blue <i>(memory)</i> cost belongs in the Material Deck, while a card with a yellow <i>(reserve)</i> cost belongs in your Main Deck. \n<br>\n<hr>\n<br>\n<h2><b>Starting the Game</b></h2>\nTo start a game of Grand Archive, a player is randomly picked to take the first turn.\n<br>\n<br>\nPlayers initiate their first turn of each game by choosing a level 0 champion card from their Material Deck and putting it into play. Level 0 champions will draw players their opening hand of cards from their <b>On Enter</b> effect. \n<br>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_001_Spirit_of_Fire_a9511f8fb9.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_002_Spirit_of_Water_f8ee4c824a.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_003_Spirit_of_Wind_f848c12029.jpg\" />\n\t</div>\n</div>\n<br>\nAfter a player summons their level 0 champion, if that player took the first turn of the game, they would skip to and immediately start the Main Phase. Players that didn’t take the first turn of the game skip to the Draw Phase instead, allowing them to draw a card before their first Main Phase. More on turn phases later down in this article. \n<br>\n<br>\n<hr>\n<br>\n<h2><b>Elemental Requirements</b></h2>\nEach card in Grand Archive has an element depicted at the upper right corner of the card. You may only activate or materialize cards with the elements that you have enabled. \n<br>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_151_Rending_Flames_514b1dc3ee.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_185_Restorative_Slash_c620a37012.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_231_Wind_Cutter_e317c0c08b.jpg\" />\n\t</div>\n</div>\n<br>\nThese elements are enabled based on what element your champion is. Using the effect of the different element level 0 champions, you can alter the element of the champions that level up from it.\n<br>\n<br>\nThe norm element is enabled for all players by default. In addition, advanced elements are further unlocked when champions reach even higher levels!\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_102_Peer_into_Mana_d674c27ebb.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_006_Lorraine_Crux_Knight_3221090060.jpg\" />\n\t</div>\n</div>\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Paying for Reserve Costs</b></h2>\nCards you draw into your hand from your Main Deck will all have a yellow reserve cost indicated at the upper left corner of the card. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Reserve_Cost_d5e2eb1ee6.jpg\"\n/>\n<br>\nTo activate a card from your hand, you must pay for that card’s reserve cost. First, declare the card you want to activate from your hand. Then, to pay for the reserve cost, place down that many cards from your hand face down into your memory zone. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Paying_For_Reserve_58490020b0.gif\"\n/>\n<br>\nYou may activate as many cards as you want in a turn as long as you can pay the costs for them. \n<br>\n<br>\nCards in your memory zone are reserved temporarily. They will return to your hand later during your Recollection Phase. You may look at the cards reserved into your own memory zone at any time. \n<br>\n<br>\n<hr>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/DOA_115_Veteran_Soldier_a51916d09b.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\">\n\t\t<h2><b>Card Type: Ally</b></h2>\n\t\t\tAlly cards enter the main field, which is the same field in which your champion resides. They have an attack and life stat.\n\t\t<br>\n\t\t<br>\n\t\t<h2><b>Declaring an Attack with an Ally</b></h2>\nAllies can declare attacks as long as these conditions are met: \n<li>It is currently your Main Phase. </li>\n<li>There are no other effects on the stack. </li>\n<li>The ally declaring the attack is awake<i>(portrait orientation)</i>. </li>\n<li>There is a valid target to attack. </li>\n<br>\nDeclaring an attack with an ally rests that ally <i>(turn it to landscape orientation)</i>. An attack target is chosen from among units that other players control. <i>(Allies and champions are considered units.)</i>\n<br>\n\t</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n\n\n<figure>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Declaring_an_Attack_Ally_7487e56e17.gif\"\n/>\n<figcaption><i>Allies can attack the same turn they enter the field. </i></figcaption>\n</figure>\n<br>\n<hr>\n<br>\n<h2><b>Combat Phase</b></h2>\nAfter an attack is declared, the game enters the Combat Phase’s first step, the Retaliation Step. During the Retaliation Step, the controller of an awake unit being attacked may rest that unit to retaliate. Only units with a power stat can retaliate. Champions don’t natively have a power stat and therefore are usually unable to retaliate.\n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Retaliating_9b407723ad.gif\"\n/>\n<br>\nAfter the Retaliation Step, the game enters the Damage Step. During this step, damage is dealt from attackers to their target(s). In addition, if a defender retaliates, that defender deals damage back to the attacker. Allies deal damage in combat based on their power stat. All combat damage is dealt at the same time. \n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Damage_Step_660f5046a5.gif\"\n/>\n<br>\nIf an ally receives damage equal to or surpassing their life stat within a single turn, that ally dies and is sent to the graveyard. \n<br>\n<br>\nIf a champion receives damage, put that many damage counters on them. As a reminder, champions die when the amount of damage counters reaches their life stat.\n<br>\n<br>\nAfter the Damage Step, Combat Phase ends and the game returns to Main Phase.\n<br>\n<br>\nCombat can be performed multiple times each turn as long as players have the means to do so. \n<br>\n<br>\n<hr>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/DOA_112_Sudden_Steel_c66101a238.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\">\n\t\t<h2><b>Card Type: Attack</b></h2>\n\t\tAttack cards allow your champion to attack, similar to an ally on the field. As an additional cost to activate attack cards, you must rest your Champion. The attack deals damage equal to the power stat listed on the bottom right corner of the attack card. \n\t\t<br>\n\t\t<br>\n\t\t<h2><b>Declaring an Attack with a Champion</b></h2>\nChampions can declare attacks similar to an ally with similar conditions but must usually use an Attack and/or a Weapon card. These are the conditions for a champion to attack.\n<li>It is currently your Main Phase. </li>\n<li>There are no other effects on the stack. </li>\n<li>The champion declaring the attack is awake <i>(portrait orientation)</i>. </li>\n<li>There is a valid target to attack. </li>\n<li>The champion is attacking with a attack/weapon card, or has a power stat.</li>\n\t</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Declaring_an_Attack_Champion_ab4625eba8.gif\"\n/>\n<br>\nAdvanced: The attack is not considered to be declared until that attack card resolves. A resolved attack card does not get sent to the graveyard until the Combat Phase it initiated ends.\n<br>\n<br>\n<hr>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/Clarent_d39150a0d7.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\">\n\t\t<h2><b>Card Type: Weapon</b></h2>\n\t\tSimilar to attack cards, weapons also allow your champion to attack. Weapons have a power stat as well as a durability stat listed on the bottom right corner of its card. When a weapon enters the field, put an amount of durability counters on it equal to its durability stat. \n<br>\n<br>\nChampions can declare attacks using a weapon. The attack deals damage equal to the weapon’s power stat. During the Damage Step of the Combat Phase, if a weapon was used for the attack, remove a durability counter from it. At any time, if a weapon has zero durability counters on it, it is sacrificed. \n<br>\n<br>\nAdvanced: During an attack declaration from a champion using an attack card, you may also opt to use a weapon alongside that attack card. Attacking with both an attack card and weapon will deal damage equal to the sum of those card’s attack stats.\n\t</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n<br>\n<hr>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_108_Scry_the_Skies_fa51d7f454.jpg\" />\n\t</div>\n    <div class=\"card\">\n\t\t<img src=\"/uploads/DOA_133_Fireball_98788cd126.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t</div>\n</div>\n<h2><b>Card Type: Action</b></h2>\nAction cards perform a one time effect, and are sent to the graveyard. These cards have either a Slow or a Fast stat. If the action card is Slow, then it can only be activated during your Main Phase while there are no other effects on the stack. However, if the action card is Fast, it can be played in response to other effects and on any player’s turn. \n<br>\n<br>\nAdvanced: Read more about timing opportunity and playing with Fast speed effects in the comprehensive rules.\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Turn Phases</b></h2>\nThere are seven phases in a turn of Grand Archive. \n<br>\n<br>\n1.) <b>Wake Up Phase</b> - Units the turn player controls wake up<i>(turn them portrait orientation).</i><br>\n2.) <b>Materialize Phase</b> - The turn player may materialize a card from their Material Deck.<br>\n3.) <b>Recollection Phase</b> - The turn player returns all cards from their memory zone into their hand.<br>\n4.) <b>Draw Phase</b> - The turn player draws a card.<br>\n5.) <b>Main Phase</b> - The turn player may activate cards with Slow timing and declare attacks. <br>\n5a.) <b>Combat Phase</b> - Enter this phase after declaring an attack with a unit. Return to the Main Phase afterwards.<br>\n6.) <b>End Phase</b> - “Until end of turn” effects and temporary damage marked on allies wear off.\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Paying for Memory Costs</b></h2>\nDuring your Materialize Phase, you may materialize a card from your Material Deck. Unlike cards in your Main Deck, cards in your Material Deck have a blue memory cost shown in the upper left corner of the card. \n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Memory_Cost_f1f17980f1.jpg\"\n/>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Deciding_to_Materialize_2f0f2be081.gif\"\n/>\n<br>\nFirst, declare what card you want to materialize. Then, to pay for the memory cost, banish cards equal to the memory cost from your memory zone at random. You can only declare a card to materialize if you have the means to pay for its costs. To randomly decide which card(s) gets banished, you can use a dice or have an opponent select a card that is face down in your memory zone.\n<br>\n<br>\n<img\n    class=\"responsive-image responsive-image--three-fourth\"\n    src=\"/uploads/Paying_for_Memory_4b66a071f9.gif\"\n/>\n<br>\nMaterializing is a great way to turn dead cards from your hand/memory into something useful!\n<br>\n<br>\nAdvanced: Be careful of what cards you reserve into your memory zone. If you are preparing to materialize something, you could risk banishing a card that is useful to you.\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Materializing to Level Up Champions</b></h2>\nDuring your Materialize Phase, you may choose to materialize a higher level champion. To level up a champion, your current champion’s base level must be exactly 1 level lower than the champion you’re leveling to. In addition, some champion cards have Lineage requirements that must be met in order for the leveling to be compatible. Leveling has a memory cost, just like other cards in your Material Deck.\n<br>\n<br>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_001_Spirit_of_Fire_a9511f8fb9.jpg\" />\n\t</div>\n    <div class=\"card\">\n\t\t<img src=\"/uploads/DOA_004_Lorraine_Wandering_Warrior_36098f880f.jpg\" />\n\t</div>\n    <div class=\"card\">\n\t\t<img src=\"/uploads/DOA_005_Lorraine_Blademaster_f23577ed15.jpg\" />\n\t</div>\n    <div class=\"card\">\n\t\t<img src=\"/uploads/DOA_006_Lorraine_Crux_Knight_3221090060.jpg\" />\n\t</div>\n</div>\n<br>\nNote: In the above leveling progression, Lorraine continues being a fire champion because of the <b>inherited effect</b> of Spirit of Fire!\n<br>\n<br>\nWith many unique level progressions to consider in Grand Archive, deck building becomes very creative!\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Other Card Types</b></h2>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/DO_Ap025_Prismatic_Edge_a6a16bf2b3.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\" style=\"display: flex; align-items: center;\">\n\t\t<div>\n\t\t<b>Card Type: Regalia</b> — Regalia is a card supertype. Regalia cards can only be played in the Material Deck when deck building. Whenever a regalia would enter the graveyard from the field, banish it instead. <i>(This means that regalia weapons will banish itself once all of its durability counters have been used.)</i>\n\t</div>\n\t</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n<br>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/DOA_030_Crystal_of_Empowerment_58056fab37.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\" style=\"display: flex; align-items: center;\">\n\t\t<div>\n\t\t<b>Card Type: Item</b> — Item is a card supertype. Items are put onto the main field, the same place where champions and allies reside. They do not have any stats.\n\t</div>\n</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n<br>\n<br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-1\">\n\t</div>\n\t<div class=\"col-3\">\n\t\t<div class=\"card\">\n\t\t\t<img src=\"/uploads/DOA_204_Camelot_Impenetrable_5af1dc3fd7.jpg\" />\n\t\t</div>\n\t</div>\n    <div class=\"col-7\" style=\"display: flex; align-items: center;\">\n\t\t<div>\n\t\t<b>Card Type: Domain</b> — Domain is a card supertype. Domains are put onto the main field, the same place where champions, allies, and items reside. They do not have any stats. \n\t</div>\n\t</div>\n\t<div class=\"col-1\">\n\t</div>\n  </div>\n<br>\n<br>\n<hr>\n<br>\n<h2><b>Other Notes</b></h2>\n<b>“Object”</b> — Champions, allies, items, weapons, and domains that are on the main field are considered objects. This is relevant for some card effects. \n<br>\n<br>\n<b>“Unit”</b> — Champions and allies that are on the main field are considered units. For example, with a card effect that says “Deal 3 damage to target unit”, you can target either a champion or an ally on the field. \n<br>\n<br>\n<b>“Class Bonus”</b> — A Class Bonus card effect is only applied if your champion’s class matches that card’s class. The class of a card is always the first listed subtype. There are 8 classes in Grand Archive: Assassin, Cleric, Guardian, Mage, Ranger, Tamer, Warrior, and Spirit <i>(sometimes)</i>. Be careful with activating cards while your champion is a level 0 spirit because you likely won’t have any Class Bonus effects enabled. \n<br>\n<br>\n<hr>\n<br>\nFor the full list of rules check out our comprehensive rules! \n<a class=\"banner\" href=\"/article/rules\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Rules_Banner_84d31434c3.jpg\" />\n    <div class=\"banner__title\">Comprehensive Rules</div>\n</a>\n</br>\nGet playing right away with print and play starter decks!\n<a class=\"banner\" href=\"/lorraine-pnp.pdf\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Lorraine_Story_Banner_4697f52207.jpg\" />\n    <div class=\"banner__title\">Lorraine Starter Print & Play</div>\n</a>\n<a class=\"banner\" href=\"/rai-pnp.pdf\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Rai_Story_Banner_7138911a13.jpg\" />\n    <div class=\"banner__title\">Rai Starter Print & Play</div>\n</a>\n</br>","layout":"full","display_date":"none","createdAt":"2022-06-18T10:40:47.826Z","updatedAt":"2026-08-21T20:05:47.998Z","publishedAt":"2022-06-18T10:40:53.953Z"}},{"id":128,"attributes":{"title":"Ascent Utrecht 2025","intro":"Join us for our first Ascent in Europe in the beautiful Utrecht Netherlands!","slug":"ascent-utrecht-2025","body":"Ascent is headed to Europe! To kick off 2025, we'll be hosting an Ascent in the beautiful Utrecht, Netherlands! This event will only feature the Path of Steel, the competitive Grand Archive event for players. However, there will be plenty of side events and after-hour festivities for the community.\n<br><br>\n<h3 class=\"header__rule\">When and Where</h3>\nDate: January 25th - January 26th, 2025<br>\nStart Time: 9AM Saturday <br>\nEnd Time: 10PM Sunday <br>\nWhere: Kinepolis Jaarbeurs Utrecht (Jaarbeursplein 6, 3521 AL Utrecht, Netherlands) <br>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/jaarbeurs_9608cb4cf0.jpg?updated_at=2024-10-10T10:37:33.029Z\"/><br>\n<br><br>\n<h3 class=\"header__rule\">Event Structure & Prizing</h3>\n  <div class=\"grid gap-s\">\n      <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Utrecht_Steel_Prize_f7bfb07913.jpg?updated_at=2024-10-10T10:24:38.082Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<br>\n<figure>\n<div class=\"cards cards__four\">\n  <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/P23015_Gwendolyn_CPR_6e38ea5271.png?updated_at=2024-10-10T10:44:02.236Z\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/academy_guide_ascent_4484a5a60c.png?updated_at=2024-10-10T10:44:00.277Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/P24121_Fractal_of_Rain_HQ_c616dfe11a.png?updated_at=2024-10-10T10:43:22.263Z\" />\n    </div>\n</div>\n<figcaption><i>Samples of the Top 8 Prize Card, Top 32 Academy Guide, Entry Promo Fractal of Rain</i></figcaption>\n</figure>\n<i>Note: Ascent prize and promotional cards may be awarded at other Ascent level events and will be given the stamp of their corresponding event.</i> \n<br><br>\n<h3 class=\"header__rule\">Revised Prize Pool Structure</h3>\nFor this season of Ascents, we will be experimenting with a revised prize pool structure that goes all the way down to Top 16. \n<br><br>\nAll Day 2 participants will receive prizing: Top 32 receives their invite cards, with Top 16 onward receiving cash prizing, then Top 8 onward receiving Prize Cards.\n<br><br>\n<h3 class=\"header__rule\">Other Activities</h3>\nAside from our main event, there will be other activities to enjoy too! <br><br>\nEarn Ascent Store tickets from on-demand side events for draft and constructed formats and browse the card selections of local vendors!<br><br>\nJoin the developers for a presentation about what's in store for Grand Archive in 2025! <br>\n<br><br>\n<h3 class=\"header__rule\">Ascent Store</h3>\nExchange your Ascent Store tickets for exclusive prizes! Things you'll find here:<br><br>\n- Mortal Ambition Champion and Domain Playmats (Exclusive to Ascent Stores)<br>\n- Mortal Ambition Uncut Sheets<br>\n- Grand Archive Sealed Product<br>\n- TCG accessories<br>\n<br>\n<h3 class=\"header__rule\">Admission Packages</h3>\n <div class=\"grid gap-s\">\n     <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Utrecht_Tickets_197c2d7291.jpg?updated_at=2024-10-10T10:24:38.103Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-ascent-utrecht-2025-tickets-1043031845327?aff=oddtdtcreator\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/utrecht_eventbrite_3dcd1503f6.jpg?updated_at=2024-10-10T10:24:36.392Z\" />\n    <div class=\"banner__title\">Admission Packages <i>(On Sale 5:00PM CEST, October 11th, 2024)</i></div>\n</a>\n<br><br>\n<h3 class=\"header__rule\">FAQ</h3>\n<details><summary>Q: What format will be played at the event?</summary><br>\nA: Standard. The sets that will be legal are Dawn of Ashes, Fractured Crown, Alchemical Revolution, Mercurial Heart, and Mortal Ambition.\n</details><br>\n<details><summary>Q: What is a Nationals Qualifier Card?</summary><br>\nA: It is a playable Grand Archive card that doubles as an admission ticket to upcoming 2025 Grand Archive Nationals events. Like any other card, it can be traded or sold. Upon using the card to enter a Nationals, the card will be taken and be replaced by a CPR version of it. \n</details><br>\n<details><summary>Q: Is there a recommended hotel to book for this event?</summary><br>\nA: Sadly, there is no official hotel block for Ascent Utrecht.\n</details><br>","layout":"full contained","display_date":"publish","createdAt":"2024-10-10T10:34:07.620Z","updatedAt":"2024-10-11T06:44:25.805Z","publishedAt":"2024-10-10T10:47:36.630Z"}},{"id":109,"attributes":{"title":"Ascent Chicago 2024","intro":"All about Ascent Chicago taking place in the Rosemont Convention Center on August 2024!","slug":"ascent-chicago-2024","body":"Ascent is headed to the midwest! Join us in Rosemont in the suburbs of Chicago for a fun-filled weekend of Grand Archive TCG. This event will only feature the Path of Steel, the competitive Grand Archive event for players. However, there will be plenty of side events and after-hour festivities for the community.\n<br><br>\n<h3 class=\"header__rule\">When and Where</h3>\nDate: August 3rd, 2024 - August 4th, 2024 <br>\nStart Time: 9AM Saturday <br>\nEnd Time: 10PM Sunday <br>\nWhere: Donald E. Stephens Convention Center (Rosemont Convention Center - 5555 North River Road, Rosemont, Illinois 60018 United States) <br>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/stephens_convention_center_92784ea817.jpg?updated_at=2024-05-17T16:08:33.782Z\"/><br>\n<br><br>\n<h3 class=\"header__rule\">Event Structure & Prizing</h3>\n  <div class=\"grid gap-s\">\n      <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Chicago_Prize_Pool_v1_144b4131dd.jpg?updated_at=2024-05-17T15:48:29.946Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<br>\n<figure>\n<div class=\"cards cards__four\">\n  <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/announcing_soon_black_card_12344df0fa.jpg?updated_at=2024-05-17T15:50:49.071Z\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Exorcise_Curses_Taipei_Final_6e015940a9.png?updated_at=2024-04-10T21:40:36.241Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Fireworks_Display_e012be8acb.jpg?updated_at=2024-04-10T19:58:10.051Z\" />\n    </div>\n</div>\n<figcaption><i>Samples of the Top 8 Prize Card, Top 32 Exorcise Curses, Entry Promo Fireworks Display</i></figcaption>\n</figure>\n<i>Note: Ascent prize and promotional cards may be awarded at other Ascent level events and will be given the stamp of their corresponding event.</i> \n<br><br>\n<h3 class=\"header__rule\">Revised Prize Pool Structure</h3>\nFor this season of Ascents, we will be experimenting with a revised prize pool structure that goes all the way down to Top 16. \n<br><br>\nAll Day 2 participants will receive prizing: Top 32 receives their invite cards, with Top 16 onward receiving cash prizing, then Top 8 onward receiving Prize Cards.\n<br><br>\n<h3 class=\"header__rule\">Other Activities</h3>\nAside from our main event, there will be other activities to enjoy too! <br><br>\nEarn Ascent Store tickets from on-demand side events for draft and constructed formats and browse the card selections of local vendors!<br><br>\nJoin the developers for a presentation about what's in store for Grand Archive in 2024! <br>\n<br><br>\n<h3 class=\"header__rule\">Ascent Store</h3>\nExchange your Ascent Store tickets for exclusive prizes! Things you'll find here:<br><br>\n- Mercurial Heart Champion and Domain Playmats (Exclusive to Ascent Stores)<br>\n- Mercurial Heart Uncut Sheets<br>\n- Grand Archive Sealed Product<br>\n- TCG accessories<br>\n<br>\n<h3 class=\"header__rule\">Admission Packages</h3>\n <div class=\"grid gap-s\">\n     <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ticket_packages_template_chicago_c899a0d81e.jpg?updated_at=2024-05-17T16:09:55.668Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-ascent-chicago-2024-tickets-907987062747\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/chicago_eventbrite_banner_2105fe2546.jpg?updated_at=2024-05-17T16:07:18.058Z\" />\n    <div class=\"banner__title\">Admission Packages <i>(On Sale 6:00PM PST May 17th, 2024)</i></div>\n</a>\n<br><br>\n<h3 class=\"header__rule\">FAQ</h3>\n<details><summary>Q: What format will be played at the event?</summary><br>\nA: Standard. The sets that will be legal are Dawn of Ashes, Fractured Crown, Alchemical Revolution, and Mercurial Heart.\n</details><br>\n<details><summary>Q: What is a Nationals Qualifier Card?</summary><br>\nA: It is a playable Grand Archive card that doubles as an admission ticket to the upcoming Grand Archive Oceania Nationals event. Like any other card, it can be traded or sold. The Upon using the card to enter a Nationals, the card will be taken and be replaced by a CPR version of it. \n</details><br>\n<details><summary>Q: Is there a recommended hotel to book for this event?</summary><br>\nA: Sadly, there is no official hotel block for Ascent Chicago.\n</details><br>","layout":"full contained","display_date":"publish","createdAt":"2024-05-17T01:17:04.476Z","updatedAt":"2024-06-14T15:46:58.490Z","publishedAt":"2024-05-17T16:10:52.039Z"}},{"id":141,"attributes":{"title":"Ascent Seattle 2025","intro":"Join us in Seattle for Abyssal Heaven's first Premiere Ascent!","slug":"ascent-seattle-2025","body":"Ascent is headed to Seattle to kick-off Abyssal Heaven's first ever major premiere event! Join us in the Westin Seattle for a fun-filled weekend of Grand Archive TCG. This event will only feature the Path of Steel, the competitive Grand Archive event for players with a minimum prize pool of $10,000 up for grabs. However, there will be plenty of side events and after-hour festivities for the community. \n<br><br>\n<h3 class=\"header__rule\">When and Where</h3>\nDate: March 15th - March 16th, 2025 <br>\nStart Time: 8AM Saturday <br>\nEnd Time: 10PM Sunday <br>\nWhere: The Westin Seattle (1900 5th Ave, Seattle, WA 98101) <br>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/gettyimages_1330943368_640x640_f6c0ec7cd5.jpg?updated_at=2024-12-20T05:18:49.820Z\"/><br>\n<br><br>\n<h3 class=\"header__rule\">Event Structure & Prizing</h3>\n  <div class=\"grid gap-s\">\n      <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Seattle_Prize_Pool_9e352ee893.jpg?updated_at=2024-12-18T07:10:16.510Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<br>\n<h3 class=\"header__rule\">Other Activities</h3>\nAside from our main event, there will be other activities to enjoy too! <br><br>\nEarn Ascent Store tickets from on-demand side events for Mortal Ambition Draft and constructed formats and browse the card selections of local vendors!<br><br>\nJoin the developers for a presentation about what's in store for Grand Archive in 2025! <br><br>\nStay tuned for more activities as we get closer to the event!<br>\n<br><br>\n<h3 class=\"header__rule\">Ascent Store</h3>\nExchange your Ascent Store tickets for exclusive prizes! Things you'll find here:<br><br>\n- Abyssal Heaven Champion and Domain Playmats (Exclusive to Ascent Stores)<br>\n- Abyssal Heaven Uncut Sheets<br>\n- Grand Archive Sealed Product<br>\n- Jumbo Card<br>\n- TCG accessories<br>\n<br>\n<h3 class=\"header__rule\">Admission Packages</h3>\n <div class=\"grid gap-s\">\n     <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ticket_Packages_Seattle_1a5a1b50f4.jpg?updated_at=2024-12-18T07:10:16.823Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-ascent-seattle-2025-tickets-1113070516879?aff=oddtdtcreator\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/seattle_eventbrite_f7947a6998.jpg?updated_at=2024-12-20T05:48:57.729Z\" />\n    <div class=\"banner__title\">Admission Packages <i>(On Sale 6:00PM PST/9:00PM EST December 20th, 2024)</i></div>\n</a>\n<br><br>\n<h3 class=\"header__rule\">FAQ</h3>\n<details><summary>Q: What format will be played at the event?</summary><br>\nA: Standard. The sets that will be legal are Dawn of Ashes, Fractured Crown, Alchemical Revolution, Mercurial Heart, Mortal Ambition, and Abyssal Heaven.\n</details><br>\n<details><summary>Q: What is a Nationals Qualifier Card?</summary><br>\nA: It is a playable Grand Archive card that doubles as an admission ticket to the 2026 Grand Archive Nationals circuit of events. Like any other card, it can be traded or sold.\n</details><br><details><summary>Q: Is there a hotel block?</summary><br>\nA: Details soon! However, the hotel will be available here: https://www.marriott.com/en-us/hotels/seawi-the-westin-seattle/overview/?nst=paid&hmGUID=82044e17-8c1d-49ce-80e6-3337b2bf333d\n<br><br>\n</details><br>","layout":"full contained","display_date":"publish","createdAt":"2024-12-13T22:32:56.904Z","updatedAt":"2024-12-20T20:05:34.113Z","publishedAt":"2024-12-20T20:05:34.071Z"}},{"id":101,"attributes":{"title":"Ascent Worlds 2024: Cosplay Contest!","intro":"Details on the Ascent Worlds 2024 Cosplay Contest!","slug":"cosplay-details","body":"Grand Archive TCG Worlds 2024 will feature our first-ever cosplay contest! \n<br><br>\nWhile everyone's experience with cosplay will vary, we encourage everyone to dress-up to make the vibe of the event wondrous for everyone. All cosplayers—within the rules, regulations, and requirements of what is outlined below —will receive a Non-Foil Peaceful Reunion Cosplay Promo Card as a small thanks to everyone who makes the event just a tad bit more special. Those more serious can enter for an opportunity win the Foil and CPR versions of the Peaceful Reunion Promo Card in four cosplay categories as outlined below.\n<br><br>\n<h3 class=\"header__rule\">Event Structure & Prizing</h3>\n  <div class=\"grid gap-s\">\n      <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Worlds_Cosplay_Contest_Prizing_4e00d5d0bf.png?updated_at=2024-03-21T04:23:44.205Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<br><br>\n<h1 class=\"header__rule\">Cosplay Contest Rules</h1>\n<br>\nThe Cosplay non-foil Promo will be given out to anyone who cosplays (even non-GA related) within the parameters of the rules. To be eligible for the four major prizing categories, your cosplay must be Grand Archive-related. \n<br><br>\n<div>\n<ul>\n<li>1. Professional or store-bought costumes are only eligible for Audience Choice. </li>\n<li>2. 40% of the costume must be made by you or altered by you. </li>\n<li>3. You must be within the dress code to enter. </li>\n<li>4. A costume must represent someone or something, fictional or nonfictional, and not yourself. </li>\n<li>5. Minimal cosplay that is eligible is if a judge or staff could recognize your reference. </li>\n<li>6. Performance with fire or ignition is not permitted. </li>\n<li>7. Staff members may compete. </li>\n</ul>\n</div>\n<br>\n<h3 class=\"header__rule\">Dress Code</h3>\n1. Costumes deemed too revealing are not permitted to enter the venue or the cosplay contest. Costumes that reveal the genitalia or outline of the genitalia are too revealing. Sheer clothing under 50 denier are too revealing. For appropriate body coverage guidelines, please refer to the image below:\n<img class=\"responsive-image responsive-image--one-half\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/cosplay_contest_attire_diagram_e4420ffce2.jpg?updated_at=2024-03-21T04:20:45.662Z\" />\n<br><br>\n2. Costumes with poor visibility are only permitted if your handler accompanies you at all times. Handlers do not need a ticket to attend the event.\n<br><br>\n3. Large, bulky, or fur-lined suits must be properly ventilated. \n<br><br>\n4. Props & Weapons\n<br><br>\nBanned:\n<br>\nReal firearms\n<br>\nFunctional bows, crossbows, and other objects used for projectiles\n<br>\nWeapons made of steel or hard metals\n<br>\nSharp weapons\n<br><br>\nAll weapons and props must be inspected by the Ascent Store. They will be tagged with a colored zip tie and must not be removed until leaving the premises. Gun props must have an orange tip.\n<br><br>\nPlease contact support@weebsoftheshore.com about any costumes that may be classified as offensive before wearing. \n<br><br>\n<h3 class=\"header__rule\">Contest Instructions</h3>\n<br><br>\nCosplay sign-up is next to the Ascent Store starting at 9:00 am Saturday until 5:00 pm. \n<br><br>\nPlease prepare evidence of your work via photos or videos. Photos of you in your cosplay will be taken and posted on a wall for voting. You may refuse to take a photo but you will not be entered into Audiences Choice. Pictures will start posting at 5:00 pm on Saturday. Voting ends Sunday at noon (12:00 pm).\n<br><br>\nThere are no stage performances or stage walks. \n<br><br>\n<h3 class=\"header__rule\">Prizing & Categories</h3>\nThe categories are:\n<br><br>\nAudience Choice - Your cosplay photo will be posted on a wall with a number. Anyone may write a number of their favorite photo and submit it—only one submission per person. The cosplayer may also vote once. Having an awesome pose helps.\n<br><br>\nJudges Choice - Wow one of our three expert judges to become a Judges’s Choice! Each judge will award their own personal pick as a 1st place winner. Runner-ups will be selected by the panel for 2nd - 4th. Short skits encouraged!\n<br><br>\nTag Team - This category is for those who do not want to go alone. A minimum of 2 cosplayers must match the theme. For example, the same anime or the same class+element (Norm/Mage Human). A photo will be taken but will not be posted on the wall.\n<br><br>\nBest in Show: Fan favorites will be evaluated by our panel of judges to award the “Best in Show” and a runner-up. Craftsmanship will be highly valued in this category!\n<br><br>\nAvailable Prizing:\n<br><br>\nGrand Archive TCG Peaceful Reunion Non-Foil Cosplay Entry Promo\n<br><br>\nGrand Archive TCG Audience Choice Peaceful Reunion CPR (1st Place)\n<br>\nGrand Archive TCG Peaceful Reunion Foils (2nd-4th)\n<br><br>\nGrand Archive TCG Judge Choice Peaceful Reunion CPR x3 (1st Place) \n<br>\nGrand Archive TCG Peaceful Reunion Foils x3 (2nd-4th)\n<br><br>\nGrand Archive TCG Tag Team Peaceful Reunion CPR x2-3 (1st Place)\n<br>\nGrand Archive TCG Peaceful Reunion Foils x2-3 (2nd - 4th)\n<br><br>\nGrand Archive TCG Best in Show Peaceful Reunion CPR (1st place) + Best in Show 2024 Medal\n<br>\nGrand Archive TCG Peaceful Reunion Foil 1x (Runner-Up)\n<br><br>\n<h3 class=\"header__rule\">REMEMBER</h3>\n<br>\nCosplay is not consent. Do not touch, and always ask permission for photos. Failure to do so may result in you being banned from the event. Do not take your acting to the extreme. Cosplay is welcomed to all ages and sizes. Have fun. \n<br><br>\n<h3 class=\"header__rule\">Admission Packages</h3>\n<a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-ascent-worlds-2024-tickets-770897203287?aff=oddtdtcreator\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ascent_vegas_eventbrite_fdbff80a07.jpg?updated_at=2023-12-07T13:29:54.313Z\" />\n    <div class=\"banner__title\">Admission Packages for Ascent Worlds 2024</div>\n</a>\n<br><br>","layout":"full contained","display_date":"publish","createdAt":"2024-03-20T07:45:40.412Z","updatedAt":"2024-03-21T18:41:40.725Z","publishedAt":"2024-03-21T17:00:09.752Z"}},{"id":122,"attributes":{"title":"Ascent Toronto 2024","intro":"Join us for our first Ascent in Canada and join the Grand Archive community for a weekend filled with TCG goodness!","slug":"ascent-toronto-2024","body":"Ascent is headed to Canada! Join us in Toronto, Ontario (not the one in California this time) for a fun-filled weekend of Grand Archive TCG. This event will only feature the Path of Steel, the competitive Grand Archive event for players. However, there will be plenty of side events and after-hour festivities for the community.\n<br><br>\n<h3 class=\"header__rule\">When and Where</h3>\nDate: October 26th - 27th, 2024 <br>\nStart Time: 9AM Saturday <br>\nEnd Time: 10PM Sunday <br>\nWhere: The Westin Harbour Castle (1 Harbour Square, Toronto, ON M5J 1A6, Canada) <br>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/the_westin_harbour_castle_fd3a298970.jpg?updated_at=2024-08-08T05:42:14.420Z\"/><br>\n<br><br>\n<h3 class=\"header__rule\">Event Structure & Prizing</h3>\n  <div class=\"grid gap-s\">\n      <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Toronto_Prize_Pool_v4_429e8a0308.jpg?updated_at=2024-08-28T23:06:53.568Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<br>\n<h3 class=\"header__rule\">Other Activities</h3>\nAside from our main event, there will be other activities to enjoy too! <br><br>\nEarn Ascent Store tickets from on-demand side events for draft and constructed formats and browse the card selections of local vendors!<br><br>\nJoin the developers for a presentation about what's in store for Grand Archive in 2024! <br><br>\nStay tuned for more activities as we get closer to the event!<br>\n<br><br>\n<h3 class=\"header__rule\">Ascent Store</h3>\nExchange your Ascent Store tickets for exclusive prizes! Things you'll find here:<br><br>\n- Mortal Ambition Champion and Domain Playmats (Exclusive to Ascent Stores)<br>\n- Mortal Ambition Uncut Sheets<br>\n- Grand Archive Sealed Product<br>\n- Jumbo Card<br>\n- TCG accessories<br>\n<br>\n<h3 class=\"header__rule\">Admission Packages</h3>\n <div class=\"grid gap-s\">\n     <div class=\"col-2\">\n    </div>\n\t<div class=\"col-8\">\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Toronto_Ticket_Packages_9a22f1a5e8.jpg?updated_at=2024-08-08T05:34:54.128Z\">\n    </div>\n    <div class=\"col-2\">\n    </div>\n</div>\n<a class=\"banner\" href=\"https://www.eventbrite.com/e/grand-archive-tcg-ascent-toronto-2024-tickets-981305169177?aff=oddtdtcreator\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Sanctum_of_Esoteric_Truth_eventbrite_19d036b2e7.jpg?updated_at=2023-11-27T08:05:02.158Z\" />\n    <div class=\"banner__title\">Admission Packages <i>(On Sale 6:00PM PST/9:00PM EST August 9th, 2024)</i></div>\n</a>\n<br><br>\n<h3 class=\"header__rule\">FAQ</h3>\n<details><summary>Q: What format will be played at the event?</summary><br>\nA: Standard. The sets that will be legal are Dawn of Ashes, Fractured Crown, Alchemical Revolution, Mercurial Heart, and Mortal Ambition\n</details><br>\n<details><summary>Q: What is a Nationals Qualifier Card?</summary><br>\nA: It is a playable Grand Archive card that doubles as an admission ticket to the upcoming Grand Archive Nationals event. Like any other card, it can be traded or sold. The Upon using the card to enter a Nationals, the card will be taken and be replaced by a CPR version of it. \n</details><br><details><summary>Q: Is there a hotel block?</summary><br>\nA: Yes! There is a hotel block for the event available with rooms inside the venue hotel.\n<br><br>\nThey are available using this link: https://www.marriott.com/event-reservations/reservation-link.mi?id=1709666267265&key=GRP&app=resvlink\n</details><br>","layout":"full contained","display_date":"publish","createdAt":"2024-08-08T05:33:02.139Z","updatedAt":"2024-10-04T10:12:33.949Z","publishedAt":"2024-08-08T06:02:56.826Z"}},{"id":4,"attributes":{"title":"The Homeworld","intro":"Learn more about The Grand Archive and The Homeworld.","slug":"the-homeworld","body":"The Grand Archive is an ancient and mystical megastructure built at the focal point of a multitude of universes eons ago, its creator forgotten to time.  As if it were alive, this entity monitors worlds and protects them from calamity, preserving natural order through its agents, the Champions. The Archive selects champions from promising inhabitants of The Homeworld and intersecting realms. From the chosen, those that climb the ranks and accrue enough divine power have the chance to ascend to godhood. As envoys of The Grand Archive, these champions are assigned missions to various worlds on the brink of collapse in the hope that they may stop whatever sinister plot that may be brewing and save that world.\n<br><br><br>\n<h3 class=\"header__rule\">The Homeworld</h3>\nEons ago, a cosmic fissure appeared in a universe. Slowly, energy known as Aether flowed from that universe through this fissure into the gap between realms. The Aether steadily coalesced and weakened the boundaries between adjoined realms, fracturing the borders and creating new fissures, opening the floodgates of Aether into the gap. From this energy, The Homeworld was born within the small gap.\n<br><br>\nThe energy of the Aether pouring in from many fissures fueled the growth of The Homeworld and allowed it to develop into a robust and flourishing world, ever-growing with fauna and flora that arise from the incredible energy of the realm. It is thought that, at some point in the distant past, a lone cosmic entity known as The Architect found The Homeworld through one of these fissures and saw great potential in this anomalous realm. There, they created The Grand Archive, setting in motion events that would change the destiny of many ill-fated worlds.\n<br><br><br>\n<h3 class=\"header__rule\">The Grand Archive</h3>\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"/uploads/Hallway_bluepirint_78f17fff09.png\" />\nPowered by Aether and the energy it contains, The Grand Archive behaves almost as if it were alive. To maintain the stability of these connections, it assembles potential Champions from The Homeworld and across many realms, each world having a Guide that surveys for those who show promise. These champions serve as agents and envoys and are assigned on missions to save worlds from ruination. \n<br><br>\nThe Grand Archive holds mystical scrolls, books, and other objects that share a bond with each fissure-connected realm. Each object is carefully procured by the first champions and guides that visit a realm and are then enchanted by fate magics. Archivists curate this collection and monitor each of the objects for degradation - a sign of impending doom for the world from which that object came. To prevent catastrophes of the worlds and, by extension, instability to the influx of Aether to The Homeworld and The Grand Archive, champions are tasked with the prevention of their Apocalypses.\n<br><br><br>\n<h3 class=\"header__rule\">Champions</h3>\n<figure>\n<div class=\"cards cards__four\">\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_004_Lorraine_Wandering_Warrior_36098f880f.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/Rai_1_e6d57c1066.jpg\" />\n\t</div>\n\t<div class=\"card\">\n\t\t<img src=\"/uploads/DOA_010_Silvie_Wilds_Whisperer_48a718d546.jpg\" />\n\t</div>\n    <div class=\"card\">\n\t\t<img src=\"/uploads/Zander_1_f3178f8d12.jpg\" />\n\t</div>\n    <figcaption> <i>Champions from Dawn of Ashes</i> </figcaption>\n</div>\n</figure>\nThe champions themselves are powerful beings in their own right, each having achieved extraordinary skill and power under the study of legendary figures within The Grand Archive. Individuals talented - and worthy enough - to become champions are exceptionally rare. Even so, The Grand Archive has been able to cultivate hundreds of thousands of champions, few of which have attained recognition as Gods.\n<br><br>\nChampions are ranked according to their accomplishments and are dealt missions according to their abilities. As they accomplish their missions and hone their skills, champions accrue power and status within The Archive. Before becoming officially part of The Grand Archive, each prospective champion is given a trial mission - usually a straightforward and simple Apocalypse.\n<br><br>\nOnce transported to another world, a champion’s power is heavily constrained; passing from the mana-rich Homeworld into a comparatively mana-barren world temporarily constricts their flow of mana. Thus, champions must acclimate and attune to the leylines of their new world, steadily building up their powers again. In some circumstances, the champions may gain deep insights into the mana and the magical foundations of the world, temporarily obtaining powers native to that realm.\n<br><br><br>\n<h3 class=\"header__rule\">Worlds</h3>\nNot every world is connected to The Homeworld. There are a plethora of worlds that, though rich in life, are otherwise ordinary and possess no leylines. Only a world that possesses a World Seed can generate mana, manifesting as concentrated leylines that branch like roots throughout the world. These world seeds are the hearts of these mana-rich worlds and may be corrupted because of an Apocalypse, after which they cease generating natural mana and begin to collapse the stable cosmic fissures connecting that world to others. With the demise of each world and the corruption of the world seeds within them, there is less and less mana to maintain the stability of The Homeworld and The Grand Archive.\n<br>\n<a class=\"banner\" href=\"/article/dawn-of-ashes\">\n\t<img class=\"banner__image\" style=\"height: 200px;\"  src=\"/uploads/Cambria_Banner_64b0b634d5.jpg\" />\n\t<div class=\"banner__title\">Dawn of Ashes: Cambria</div>\n</a>\n</br>","layout":"full contained","display_date":null,"createdAt":"2022-06-13T19:32:19.219Z","updatedAt":"2022-07-19T07:29:37.777Z","publishedAt":"2022-06-19T02:57:57.694Z"}},{"id":8,"attributes":{"title":"Dawn of Ashes: Cambria","intro":"All about the wonders of Cambria!","slug":"dawn-of-ashes","body":"A world of sword and sorcery, Cambria is home to a few continents, each with its empires and kingdoms vying for supremacy. Before the time that would come to be known as the Dawn of Ashes, Cambria had entered a period of calm across the world. Benevolent kings and emperors sought to raise their people well and treated all fairly. Dissent evaporated as even the most destitute farmer could live without fear of famine or war.\n<br><br><br>\n<h3 class=\"header__rule\">Aesa</h3>\nIn the Kingdom of Aesa, rulers from the Pendragon family had steadily governed with a benevolent hand and restrained sword. Both nobles and commoners prospered as Aesa entered a golden age, free from strife. Apart from the usual brigands and rogues, no wars had been waged nor fields razed for a few generations. However, certain nobles began scheming and their eyes hungered for a higher station than the one they enjoyed in these times of peace. As if taken by a wave of madness, factions arose, nobles gathered their armies, and Aesa was plunged into chaos and conflict. Like a plague, neighboring kingdoms and empires similarly struggled against this wave of madness. Before long, all of Cambria would be hurled into a grim dawn, with Aesa at the heart of it all.\n<br><br><br>\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>Avalon</h3>Among known leylines of Cambria, two exist within the continent on which Aesa lies. The founders of Avalon felt mana from one of these leylines at the bottom of a valley and constructed their sanctuary there. Many creatures of water and exotic plants made this sanctuary their home and grew bountifully while enriched by the leyline of water beneath them. Now, Avalon is overseen and protected by an enchantress who can channel the leyline’s magic and impart blessings on those deserving. Rumor has it that Avalon’s waters have the power to cure all and that the sanctuary holds a powerful weapon.\n</div>\n</div>\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads//Avalon_be2fe06439.jpg\"\n    />\n    </div>\n</div>\n<br><br><br>\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads/Camelot_d9dd651551.jpg\"\n    />\n</div>\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>Camelot</h3>The capital of the Aesan Kingdom, Camelot and its magnificent castle are advantaged by a dense blanket of wind magic, making conquests from adversarial nations nearly impossible. For centuries, Camelot and its mages have harnessed the power from the leyline of wind upon which the castle sits and are now proficient at enchanting armaments and accessories for its soldiers and people alike. As long as Camelot stands, Aesa will never fall.\n</div>\n    </div>\n</div>\n<br><br><br>\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>Varuck</h3>Off the coasts of Aesa, venturing farther into the Great Ocean, there lies a continent of treacherous terrain and deadly volcanic mountains. Even the most prepared explorers and adventurers would have their mettle tested. Beneath the centermost mountain of Varuck lies an outcropping of the leyline of fire whose mana constantly fuels the bubbling molten rock. Many have tried to utilize this abundant energy without success, leaving only massive ruins as evidence of their failures. However, some say a group of sorcerers is now attempting to summon an otherworldly demon at Varuck’s spire.\n\n</div>\n</div>\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads/Varuck_fb869a9aa8.jpg\"\n    />\n    </div>\n</div>\n<br><br><br>\n<h3 class=\"header__rule\">Factions</h3>\n<br>\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>House Pendragon</h3>From a long line of warriors, the Pendragons have been said to have hearts of fire and pride enough to match the fabled great lion Vertus. In some centuries before the Dawn of Ashes, the Pendragons were able to ascend to nobility after honorable service and loyalty under Aesa’s rulers. Winning the hearts and minds of the Aesan people, the Pendragons quickly rose in both political power and military might. Backed by the Pendragon’s might, the then-ruling royal family became tyrannical. It was a matter of time before the Pendragons raised their blades against that tyranny. Supported by both the wary nobility and commoners, they summarily became the de-facto head of the Aesan kingdom. King Uther proudly sits upon the throne as the current family head though his succession is uncertain, his most talented and brightest son holding a degree of apathy towards his royal duties.\n</div>\n</div>\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads/Arthur_456074cca3.jpg\"\n    />\n    </div>\n</div>\n<br><br><br>\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads/Corhazi_a95fa82499.jpg\"\n    />\n</div>\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>Corhazi</h3>The Corhazi were originally one of the prestigious noble families in Aesa and worked closely with the royal family to ensure the security and prosperity of the kingdom. Tasked with clandestine operations and keeping track of all subversive plots, the Corhazi were adept at maintaining order in the shadows. Over time, those trained and contracted by the family became lone agents before subsequently reorganizing as a secret group of elites. Eventually, the Corhazi family fell into ruin and only its name survived within that organization. Now, they are but an urban legend, survived by seemingly disorganized groups of thieves and assassins.\n</div>\n    </div>\n</div>\n<br>\n<h3>Corrupted Nobles</h3>\nMany members of the Aesan aristocracy only prioritized self-preservation and wealth, since even the start of the Aesan Kingdom. In the period of widespread peace and prosperity, the nobles had no ill motivations or cause to push for higher stature, each family able to live as comfortably and as freely as they liked. However, as if out of nowhere, noble families began expressing discontent with their perceived stagnation of wealth and peerage. Steadily, they consolidated their funds into war chests and began withdrawing from mutually beneficial endeavors altogether. Struck by constant deceit and distrust of one another, they became increasingly dependent on a sole advisor and powerful magus in hopes of coming out ahead.\n<br><br>\n\n<div class=\"grid gap-s mq-tablet\">\n    <div class=\"col-6\" style=\"display: flex; align-items: center;\">\n        <div>\n        <h3>Creatures</h3>Cambria is a rather large world with varieties of creatures and plants across its many biomes. Aesa, itself, is home to animals parallel to those of other realms, such as squirrels, rabbits, and wolves, but due to the effects of such potent domains under the leylines, stronger and more potent species have emerged. There are sometimes hordes of boars that stampede across forests, ravaging all life that lives within them, much more akin to a natural disaster than that of a typical beast's activity. Of course, there are recordings of mythical beasts in Aesa’s history, though many largely believe them to now be works of fiction or fanciful stories, such as the tales of an earthen phoenix that may never die or of a colossal lion whose roar renders its enemies fearful and meek. The waters far beyond Aesa itself are largely uncharted. Those that set out to rectify this have often left only skeletal ships and mangled remains, though it is uncertain what may be the cause.\n</div>\n</div>\n    <div class=\"col-6\">\n        <img\n        class=\"responsive-image responsive-image--full\"\n        src=\"/uploads/Arima_97ff035fe3.jpg\"\n    />\n    </div>\n</div>\n<br><br><br><br>\n<h3 class=\"header__rule\">Dawn of Ashes</h3>\nIn Cambria’s time of peace, an unknown mage quickly gained the trust of nobles and knights with her keen mind and apparent political acumen. Over a few years following her guidance, these nobles’ greed stirred once more in the face of promises for greater power and riches and began forming factions against House Pendragon who - from the nobles’ point of view - dared prioritize the wellbeing of serfs and servants over the deserving aristocracy. The continent plunged into chaos as conflicts broke out and battlefields constantly began to rage with cries of soldiers. Neighboring kingdoms, empires, and continents were, in time, also struck by this wave of madness. Cambria would be hurled into a grim new dawn with fetid air and ashen skies, waiting to be saved.\n<br>\n<a class=\"banner\" href=\"/article/lorraine-i-welcome-to-camelot\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Lorraine_Story_Banner_4697f52207.jpg\" />\n    <div class=\"banner__title\">Lorraine I — Welcome to Camelot</div>\n</a>\n<a class=\"banner\" href=\"/article/rai-i-a-fiery-welcome\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Rai_Story_Banner_7138911a13.jpg\" />\n    <div class=\"banner__title\">Rai I — A Fiery Welcome</div>\n</a>\n<a class=\"banner\" href=\"/article/silvie-i-an-accidental-tumble\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Silvie_Story_Banner_4311551ee6.jpg\" />\n    <div class=\"banner__title\">Silvie I — An Accidental Tumble</div>\n</a>\n<br>\n<a class=\"banner\" href=\"/article/zander-i-a-new-mission\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"/uploads/Zander_Story_Banner_f029c5d5c6.jpg\" />\n    <div class=\"banner__title\">Zander I — A New Mission</div>\n</a>","layout":"full contained","display_date":null,"createdAt":"2022-06-19T04:50:33.021Z","updatedAt":"2023-12-21T02:34:59.171Z","publishedAt":"2022-06-19T04:50:35.322Z"}},{"id":18,"attributes":{"title":"Tidying Up","intro":"News on our new Discord event and rulebook changes!","slug":"tidying-up","body":"<br>Hey all, it has now been about 2 weeks since the release of the site! We were super excited to have been able to release it in time for AX for everyone to explore what is the site for Grand Archive and all of the content to come. Hopefully, you have all been able to browse through the site and maybe even taken a look at the revamped rulebook! We have included all of the feedback we have received thus far and incorporated these changes into the content. However, there are always things we can improve on. As we want the site and all of the content to be the best it can be, we are looking forward to bringing you all our next event that will be running through our Discord!\n<br><br>\n<h2>Bug Bounty Hunt</h2>\nFor this event, we are looking for feedback on our site and content! Let us know what you find that we can fix, whether it is something as simple as a typo or part of the UI we can improve for you all! This will include further feedback and discussion regarding the rulebook as we try to polish the document and our content. We always valued feedback from our community and we want this next event to reflect that.\n<br><br>\nWe bring you a bug bounty event! In this event, you will be able to receive coins in our Discord for each error you identify that we can fix, whether it is in the rulebook, articles, or the site itself. Some community members who have been attentive and more than helpful to this end have been retroactively given coins in line with the rewards outlined below. You will be able to gain 2000 to 5000 coins based on the bug you find: something simple, like a typo, will be worth 2000 coins, while more involved fixes, such as a rework or addition to a section of the rulebook, will be worth up to 5000 coins. As before, we will stock the coin store again for you all to be able to buy promos and other prizes with the awarded coins.\n<br><br>\nIn order to submit a bug, please make a comment in the <a style=\"color:#2f77bc;\" href=\"https://discord.com/channels/863310640641605653/993757237250113597\">Bug Reports</a> channel of our discord. If it is something more particular to the rulebook that deserves more discussion, you may also place an entry into the <a style=\"color:#2f77bc;\" href=\"https://discord.com/channels/863310640641605653/913924637421875230\">Rules Help</a> channel. Please look for previous entries of that error before submitting one; only the first person to identify that specific bug will be awarded coins. Duplicate entries in both the Rules Help and Bug Reports will count as one entry. We will regularly browse through the comments and feedback and award coins on a case-by-case basis. Your comments will be reacted to by us with a green checkmark to reflect that your bounty has been awarded! The bounty event will end on 7/21 at 11:59 PM EST, but we will continue to monitor for feedback on fixes and proposed improvements.\n<br><br>\n<h2>Rules Conventions Changes</h2>\nWe will close by mentioning a few things you will notice in the newest version of the rulebook. There are three main changes in language conventions within the game: First, we will be switching the use of Attack as a stat to Power to diversify the language used in the rulebook and reduce ambiguity between mentions of attack as an action vs attack as a stat. This is not a fundamental change to any game mechanics, just a change in convention. Second, we are changing the language surrounding how an attack card is reflected when in combat by giving the attack card its own zone called Intent. Again, this is not a functional change that affects how the game has been played until now. Third, we are naming the stack of leveled champion cards the Lineage to better reflect attributes like inherited effects. All of these changes will allow our future designs to be better implemented and stay accurate to our intentions.\n<br><br>\nThank you all for being part of our growing community and for helping us make this project the best it can be!\n","layout":"normal","display_date":"publish","createdAt":"2022-07-14T05:04:27.581Z","updatedAt":"2022-07-21T06:47:37.784Z","publishedAt":"2022-07-14T05:07:19.798Z"}},{"id":190,"attributes":{"title":"Ciel I — Down the Rabbit Hole","intro":"In a Wonderland they lie, dreaming as the days go by, dreaming as the summers die.\n","slug":"ciel-i-down-the-rabbit-hole","body":"Ciel stands before the glass.<br></br>\nTall, silent, motionless. His reflection stares back at him without flinching.<br></br>\nHe does not spare a thought for the dangers that might wait inside.<br></br>\n<i>Alice.</i> <br></br>\nOthers had been chosen. Invited by the Guardian Angels. Ciel could not wait for that to happen. <br></br>\nHe forced his way in. He had dug through the Grand Archive until the seams of the system came loose and let him slip through. That had taken time. Too long. <br>\nSeven hundred and forty-seven days had passed since her disappearance.<br></br>\nHe was not here to become a god. Nor for glory.<br></br>\nCiel did not care if all, or none, of the Champions ever reached their dreams.<br>\nHe did not care about what happened to Underland. When he was done, it could all fall apart and everyone in it burn; but until then, he needed Underland safe.<br></br>\nThere was no poetry, no high goal or greater good in what he was about to do.<br></br>\nHe would stay strong so she could fall.<br>\nHe would freeze to gift her warmth.<br>\nIf she collapsed, he would carry her.<br></br>\nHe adjusts the mask on his face—the pale rabbit, white as bone—and places his palm to the glass.<br></br>\nIt does not shimmer. It does not ripple. <br></br>\nThis is not bravery, he tells himself.<br></br>\nHe takes a step forward and begins to fall.<br></br>\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ciel_5da699b1ce.jpg?updated_at=2025-07-21T21:39:59.500Z\"/>\n</div>\n</div>\n\n<h3 class=\"header__rule\">Lamentation’s Toll</h3>\n“There are rules, you know?” the frog tells him. “Even here, under all the madness, there are rules. Rules not even gods are foolish enough to question.”<br></br>\n“I’m looking for someone.”<br></br>\n“Take clocks, for instance,” the frog continues. “You can turn and turn, but they’ll never take you back.”<br></br>\n“Do you know the way to the castle?”<br></br>\n“No…but then again, all roads lead to her eventually.”<br></br>\n\nCiel leaves the tavern unsatisfied. The rain is thick and the ground soft. Cold wind and darkness press heavy over the little village. Behind him, the laughter and screaming of tavern patrons spill into the night.<br></br>\n“Anything?” Diana asks, pulling her cloak tighter.<br></br>\n“I questioned everyone. All mad.”<br></br>\n\nCiel looks at his pocketwatch. It's been stuck since they arrived six days ago.<br>\nHe taps the glass.<br>\nFor a moment, the laughter stops. The village falls silent.<br>\nThen the noise picks up again.<br></br>\n\n“Next town?” Diana asks, as if nothing had happened.<br></br>\n“Very well,” Ciel responds calmly, fighting the urge to scream.<br></br>\nHe looks ahead into the darkness.<br>\nDull lights line the narrow road out of the village.<br></br>\n<i>“Where are you?”</i><br></br>\n\n<h3 class=\"header__rule\">Omenbringer</h3>\nCiel’s memories of life before he met Alice are sparse.<br></br>\nHe had the distinct pleasure of having been born to a peasant mother who mutilated her own body for the chance to climb the social ladder. Rumors of her beauty echoed through the maidchambers but he could not remember her face. <br></br>\nHis father, a middle of the pack aristocrat, average in every way imaginable, with the exception of his complete lack of shame.<br></br>\nHe remembers Alice.<br>\nEverything about her is crystal clear. Her scent. Her voice. Her eyes.<br></br>\nHe dreams in Wonderland.<br>\nDreams of Alice, always Alice.<br>\nWhen he wakes in Wonderland, it takes time to remember where he is.<br>\nIn this strange land, his mind drifts. More and more, it finds its way to Alice.<br>\nSometimes, it takes effort to come back.<br></br>\nDiana stands guard over the fire. Darkness all around, but Diana has sharp eyes.<br></br>\n“You should go back to sleep,” she says without turning. “I’ll take your watch.”<br></br>\n“Maybe we should pack up. Head out.”<br></br>\n“The sun won’t be up for hours. What’s the rush?”<br></br>\n“Right… no rush.”<br></br>\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ciel_campfire_art_8531340e36.png?updated_at=2025-07-21T21:40:01.947Z\"/>\n</div>\n</div>\nCiel goes back to sleep, grateful for the offer. <br>\nHe dreams of Alice.<br></br>\n<div style=\"padding-left: 3em;\">\n<i>A barreling horse carriage<br>\nInstantaneous reaction<br>\n‘Save her’<br>\nThe Law of Royal Sanctity<br></br>\nThorns and roses<br>\nSmall drops of blood pooling on her porcelain cheeks<br>\nHis arm stinging from the gashes<br>\nDevotion’s beginning<br></br>\nCiel does not speak<br>\nHe offers his hand<br>\nShe takes it</i><br></br></div>\nThe sun rises pale and late. Mist clings to the ground.<br>\nThe fire is already out, its last embers cooled.<br>\nThey walk in near silence, Diana ahead, Ciel just behind, his shoes wet with dew.<br></br>\nThe path they walk leads to stranger lands.<br>\nThey walk on grass that changes color with each step.<br>\nThey pass road signs that lie while spinning gently, <i>This Way, No This Way, Backwards, After you…</i><br>\nUnder the boughs of a leaning tree, they eat mushrooms that taste like the first chocolate you ever had as a child. Diana remembers and smiles. Ciel sheds a tear.<br></br>\nHours following the path, they come to a narrow wooden bridge.<br>\nBelow, a slow black river. The surface barely moves, dark as ink.<br></br>\nCiel pauses on the bridge, hand on the railing.<br>\nHe dreads what’s below, but finds the courage to look into the water, ready to meet his reflection.<br>\nHis face on the surface is murky, diffuse, and unsettling. He cannot see himself clearly.<br></br>\n“Coming?” Diana calls, not slowing.<br></br>\nCiel looks away and walks on, his sweat cold.<br>\nHe tries to relax, to let his thoughts wander. Alice always comes to him when he does, her voice, her smile, the memory of her is always there to soothe him when he's in distress.<br>\nBut today, something interrupts.<br></br>\nFlashes of eyes.<br>\nThe smell of mold.<br>\nCandle wax and filth.<br></br>\nThey flicker at the edge of his mind, vile fragments of moments in time before he reaches her.<br></br>\nStrange, he allows himself to think. But he reassures himself, quietly: in Wonderland, strange things will happen.<br></br><br></br>\n\n<h3 class=\"header__rule\">Undying Dreams</h3><br></br> \nWhen the sun hangs low when they arrive at a small construction site.<br></br> The carpenter sits where the door should be. His arms are long, hands knotted and thin, fingers like branches.<br> On one hand, his fingers twist around the hilt of a sword, in the other he delicately holds a bell. The wind gently blows the tattered tassels of its clapper, threatening to make a noise. <br></br> Horns protrude from his head, light seeps through its cracks but they don’t seem to be cracked from wear.<br></br> “Watch your step,” he adds. “The daffodils bite if trodden on.”<br></br> \n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/carpenter_adf99ed74f.jpg?updated_at=2025-07-28T19:54:39.257Z\"/>\n</div>\n</div>\n\n<br></br> \nDiana halts mid-stride.<br> Ciel keeps walking towards the strange being.<br></br>\n“We’re looking for someone.”<br></br> \n“Are you now? Well, you’ve found me. Care for a walk?”<br></br> \n“Unfortunately, we don’t have much time to spare.” Diana said, eyeing the bell the blue man is holding.<br></br> \n“Time? The time has come,” the carpenter says. “To talk of many things.”<br></br>\n“We’re looking for a queen,” Ciel replies, almost cutting him off.<br></br> \n“Of shoes and ships,” the carpenter replies, the wind picks up ever so slightly and the bell makes a single chime. “And sealing wax. Of cabbages and kings, and why the sea is boiling hot. And whether pigs have wings.”<br></br>\n“Have you seen her? Her name is Alice.”<br></br> The carpenter pauses. His eyes stay on the ground.<br></br> “Alice, you say? I might know an Alice.”<br></br> “Where? Tell us now.”<br></br>\n“Why would you want to find a queen? They’ve a knack for removing heads. You planning on giving her yours?”<br></br> “We’re here to save this world,” Diana says. “We need to find Alice to do it.”<br></br> \n“Save this world?” The carpenter repeats. “This world’s been lost to madness longer than any of us can remember. No one knows how it started. No one knows if it ends. But mark me, there’s nothing here for you to save. It won’t thank you. It won’t help you. It won’t stray from the path it’s on. If this world is doomed, then only a madman would try to stop it.”<br></br> The carpenter roars, deep and loud. A full-bodied laugh that shakes the hedge next to him.<br></br> \nHe finally looks up.<br> Ciel meets the carpenter’s gaze. There is no reflection in his eyes, only a dim blue light.<br></br> \n“What’s your offer?” he asks calmly.<br></br> \n“Offer?” Ciel replies, his voice unsteady.<br></br> \n“I know where the queen is, I can take you to her.”<br></br>\n“What do you want?”<br></br>\n“Oh, nothing much. Your sweat. Your effort. A few hours of it. Try to make order where there is none. I want you to learn that madness is swiftest reached when trying to control it.”<br></br>\n“That’s all?”<br></br>\n“That’s all.”<br></br>\nDarkness falls on Wonderland.<br>\nThe fire is small and smokes more than it warms, but the thick trees shield them from the wind.<br></br>\n“You know,” he says, almost gently, “I met a queen once. Most don’t remember her, but I do. Never forget a face.”<br></br>\n“This world won’t allow it. It tears down anything that stands too straight. And your queen, she won’t be the exception. When you find her, she’ll take your head.”<br></br>\n“Alice would never,” Ciel mutters.<br></br>\n“Oh? So you’re the one who misplaced your queen, eh? Tell me lad, why would she spare someone like you?”<br></br>\nCiel tells them.<br>\nHe tells them about Alice and how they met.<br>\nHe tells them how they ran into each other, how he was to be punished for touching her.<br>\nHow she spared him, and how he has been loyal ever since.<br></br>\n<div style=\"padding-left: 3em;\">He does not tell them what devotion truly means.<br>\nHe does not tell them about fate. Or sacrifice.<br>\nHe does not tell them about a love that transcends romance.<br></br></div>\nCiel’s body aches as he lays to rest, ready to meet her in the dreaming. <br>\nBut tonight, she does not come.<br></br>\n<br></br>\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Art by <a href=\"https://x.com/Burasto\"><u>Bura</u> and <a href=\"https://x.com/itspeichi\"><u>Stephanie Liaw</u> </i></a>\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Written by <a href=\"https://x.com/belltier\"><u>bell</u> and Patrik</a>\n<br>\n","layout":"full contained","display_date":"publish","createdAt":"2025-07-18T06:54:58.415Z","updatedAt":"2025-07-28T20:07:17.513Z","publishedAt":"2025-07-28T20:07:17.410Z"}},{"id":105,"attributes":{"title":"Omnidex - Event Kit Application Update","intro":"Event kit applications are now on Omnidex!","slug":"omnidex-event-kit-application-update","body":"<h1 class=\"header__rule\">Event Kit Application Updates</h1>\n\nWith the continued success of Omnidex, we are now able to make adjustments to the Event Kit application system in order to make the process smoother and more consistent for stores worldwide. <br></br>\n\nStarting Friday, April 5th 2024 all Event Kit applications will be moved to a store’s Omnidex page under the <i>Forms</i> tab on the side. These applications will be available for one week after they go live. A new form will be available on the first Friday of each month after that, which stores will use to get their monthly resupply of Event Packs. <br></br>\n \nThe following criteria are used to determine how many, if any, Event Kits a store may qualify for in a given month, up to a maximum of three: <br></br>\n\n<h4>Age of Omnidex account</h4>\n- A store must have been registered on Omnidex for at least 30 days before being eligible for event kits.<br></br>\n\n<h4>Average quantity of events in a month</h4>\n- Stores that host many events a month are more likely to be approved for a higher amount of event kits.<br></br>\n\n<h4>Average event attendance</h4>\n- Stores that have many participants in every event are more likely to be approved for a higher amount of event kits.<br></br>\n\n<a class=\"banner banner\" href=\"https://form.jotform.com/233550381143146\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Register_for_Omnidex_8f8423f3de.jpg?updated_at=2024-04-05T22:13:53.335Z\"/ >\n    <div class=\"banner__title\">Store Owners, Sign-Up For Omnidex Here!</div>\n </a>\n\n<h3 class=\"header__rule\">Event Pack Kits</h3>\nEach kit will contain 48 silver packs and 16 gold packs. Each kit is intended to support 4 events of 8 players each.<br></br>\n\nAlthough the event organizers may freely choose how to distribute the event packs in an event, we recommend in an 8-player event:<br></br>\n\n<li>1st: 2 Silver Packs, 3 Gold Packs</li>\n<li>2nd: 2 Silver Packs, 1 Gold Pack</li>\n<li>3rd to 4th: 2 Silver Packs</li>\n<li>5th to 8th: 1 Silver Pack</li>\n\n<br></br>\n\n<h3>Event Pack Policy</h3>\nStores are <b>NOT</b> allowed to sell or open Event Packs until 1 year after the ending of the distribution period of that specific Event Pack. In addition, stores are <b>NOT</b> allowed to sell Event Pack exclusive cards as singles during that same period. This includes CSRs found in these Event Packs.<br></br>\n\nEvent Packs are to be used exclusively for Grand Archive events. Using them for other promotional purposes is prohibited. This includes using them as a part of a bundle sale (e.g. \"Buy one booster box, get an Event Pack\").<br></br>\n\nAn event where event packs will be distributed must be open to anyone that wants to participate, and must have at least four players. The event must be sufficiently advertised through the store's normal means of promotion (e.g. event schedule, billboard in store, social media posts, website calendar, etc.).<br></br>\n\nStores breaking these policies may be blacklisted from receiving additional event support in the future.<br></br>\n\nIf you know a store that is improperly handling the Event Packs, please report them at support@weebsoftheshore.com.\n","layout":"full contained","display_date":"publish","createdAt":"2024-04-05T21:09:39.011Z","updatedAt":"2024-04-05T22:24:51.728Z","publishedAt":"2024-04-05T22:24:51.678Z"}},{"id":102,"attributes":{"title":"Ban & Restricted Announcement — April 1st 2024","intro":"Check out the new additions to Proxia's Vault!","slug":"ban-and-restricted-announcement-april-1st-2024","body":"<h3 class=\"header__rule\">Summary</h3>\nEffective Date: April 1st, 2024<br>\n<i>(Event hosts may choose to disallow the new Proxia's Vault cards from events until the end of April 3rd.)</i><br>\nNext B&R: April 2nd, 2024\n<br><br>\nThere are no changes in the Watchlist or Categories for this B&R. However, we are excited to announce four new additions to Proxia's vault!\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Railey_DB_Image_41c6b56278.jpg?updated_at=2024-03-31T23:30:54.931Z\"/>\n    </div>\n</div>\n<figcaption><i><b>Railey, Arcane's Sight</i></b></figcaption>\n</figure>\n<br><br>\nThe first card we'd like to reveal is Railey, Arcane's Sight. We wanted to provide an alternative to the current Arcane level 3 champions while staying within the theme of the element and class. With this champion, as opposed to immediately getting a power boost from already-banished Arcane cards, this champion allows players to scale throughout the game through methodically planned turns. We did want to add some counterplay in this design as we felt that it could potentially be problematic if left unchecked. This will allow matchups at higher tiers of play to be self-correcting as players explore Railey's place in the meta. We're excited to see how high you're all able to get those level counters!\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Silviester_DB_Image_d82d4a7b2c.jpg?updated_at=2024-03-31T23:30:54.749Z\"/>\n    </div>\n</div>\n<figcaption><i><b>Silviester, Beastbuilder</i></b></figcaption>\n</figure>\n<br><br>\nFor the next card, we'd like to showcase another route players might be able to take tamer decks. Up until now, tamer decks have focused on putting the champion in a supporting role for the beasts and animals on the field. With Silviester, we designed a Tera champion that can turn that strategy on its head; Instead of buffing the allies you control, now the allies you control can directly buff Silviester! We hope that this card provides an interesting alternative in playing Tamer, as more of a beast shaman or monk-themed class. Players will need to use the tools at their disposal to control the board as best they can, keeping all of their animal and beast allies alive until Silviester can hit the field — after which he can start pummeling the enemy!\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Zanderina_DB_Image_df2f490013.jpg?updated_at=2024-03-31T23:30:46.856Z\"/>\n    </div>\n</div>\n<figcaption><i><b>Zanderina, Blinding Light</i></b></figcaption>\n</figure>\n<br><br>\nNext, we'd like to reveal Zanderina, Blinding Light. She is a champion that we designed to support a more aggressive Luxem strategy by offering a large tempo booster upon reaching level 3. The effect of drawing 2 cards and recovering 3 immediately will allow for faster finishers as opposed to the commonly-seen attrition games from Zander. We also wanted her to seem like an attractive \"pivot\" card that works well with the deleveling mechanic in the game, giving players much higher flexibility and options when deciding how to approach a matchup.\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Lorrence_DB_Image_f5d1c8fbbb.jpg?updated_at=2024-03-31T23:30:54.649Z\"/>\n    </div>\n</div>\n<figcaption><i><b>Lorrence, Crux Cheater</i></b></figcaption>\n</figure>\n<br><br>\nLast but not least, we'd like to introduce Lorrence, Crux Cheater. While we still feel that Sword of Avarice is deservedly banned, we have been considering what might be a fair way to reintroduce the card in the competitive meta safely. As a result, we designed Lorrence. Enabling Sword of Avarice (as well as adding Ascension to hand) with this specific Crux champion felt fine as Lorrence has no other abilities for longer matchups. We hope to explore this exciting new way to play with previously banned or restricted cards and are eager to see Lorrence's place in the upcoming meta. We are also exploring new design space for generating cards to other zones. How Lorrence performs may inform our future decisions regarding design space and the B&R list itself.\n<br><br>\n<h3 class=\"header__rule\">About Proxia's Vault</h3>\n<br><br>\nAs a reminder, Proxia's Vault is a new way we're addressing specific meta issues by releasing cards that players are allowed to proxy, even at competitive events. Read about the Proxia's Vault policy here: \n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n\t</div>\n\t<div class=\"col-4\">\n    <a class=\"banner\" href=\"/article/proxias-vault\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Proxia_s_vault_thumbnail_483c46c542.jpg\" />\n</a>\n\t</div>\n    <div class=\"col-4\">\n    </div>\n</div>\n<br><br>\n<h3 class=\"header__rule\">Watchlist</h3>\n<br><br>\n<h3>Category 3</h3>\nThis category will contain all cards that are banned and restricted, proving to be too powerful or too impactful and limiting tournament deck diversity and meta health. Currently, Sword of Avarice, Reckless Conversion, and Crystal of Empowerment are banned. \n<br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/sword-of-avarice-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/reckless-conversion-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystal-of-empowerment-doasd.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 3</b></i></figcaption>\n</figure>\n</br>\n\n<br></br>\n<h3>Category 2</h3>\n</div>\nThis category contains cards that we consider very problematic and are heavily watched for potential future legality changes and category shifts. There are no cards currently in Category 2.<br></br>\n</br>\n<h3>Category 1</h3>\nThis category consists of cards that we don’t consider problematic in the current environment, but are unhealthy for future balance and game design space. This category currently has six cards.\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/creative-shock-doa-alter.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/varuck-smoldering-spire-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/dream-fairy-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/freezing-hail-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/erupting-rhapsody-doa-alter.jpg\" />\n    </div>   \n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/scepter-of-lumina-prxy.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 1</b></i></figcaption>\n</figure><br>\n<br>\n<br></br>\n\n\nThat's all for this B&R update! The next update will be later this week on April 2nd, 2024!\n","layout":"full contained","display_date":"publish","createdAt":"2024-03-31T23:19:22.865Z","updatedAt":"2024-04-02T15:34:36.010Z","publishedAt":"2024-04-01T09:16:37.385Z"}},{"id":271,"attributes":{"title":"Ban & Restricted — November 2nd, 2026","intro":"Check our latest B&R after Ascent Osaka!","slug":"ban-and-restricted-november-2nd-2026-XXX","body":"<h3 class=\"header__rule\">Summary</h3>\nEffective Date: Monday, September 14th, 2026<br> \nNext B&R: Friday, October 16th, 2026\n<br></br>\n\nSummary:  No changes. At the moment, we feel that the current season's meta is still stabilizing with plenty of strategies to be explored. As such, no changes will be made to any categories in this update.<br></br>\n\nAs a reminder, the watchlists only contain cards that were either previously legal in that format's watchlist or are currently legal for that format. There are currently two watchlists: Standard and Pantheon.\n<br></br>\n\n<a style=\"color:DodgerBlue;\" href=\"https://index.gatcg.com/cards?legality_format=STANDARD&legality_limit=0\">See the entire list of banned cards here.</a>\n\n\n\n\n\n<br><br><h3 class=\"header__rule\">Seasonal Banlist</h3>\n\n<h3>PRD Season Ban List</h3><figure>\nThis category is reserved exclusively for cards that are banned in the current season. In this category, Baleful Oblation, Fabled Azurite Fatestone, and Spirit Blade: Ascension are banned. As a reminder, please refer to our <a style=\"color:DodgerBlue;\" href=\"https://www.gatcg.com/article/introducing-seasonal-banlists\">PRD Season Bans Article.</a><br></br>\n\n<br></br>\n<figure>\n<div class=\"cards cards__four\">\n  <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/vmyiuir380.jpg\" />\n  </div>\n <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/o1yp6dnpyk.jpg\" />\n  </div>\n<div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/dohjdue0ym.jpg\" />\n  </div>\n</div>\n<figcaption><i><b>New Season's Bans</i></b></figcaption>\n</figure>\n<br>\n\n<br><h3 class=\"header__rule\">Banlist</h3>\n\n<h3>Category 3</h3><figure>\nThis category will contain all cards that are banned and restricted, proving to be too powerful or too impactful and limiting tournament deck diversity and meta health in Standard. Currently, Baby Green Slime, Carpsong Coda, Crystal of Empowerment, Corhazi Outlook, Dissonant Fractal, Erupting Rhapsody, Grim Pastiche, Icebound Slam, Lost in Thought, Ranger Strides, Reckless Conversion, Rile the Abyss, Sword of Avarice, and Unmake Duality are banned.<br></br>\n\n<br></br>\n<div class=\"cards cards__four\">\n  <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/39i1f1hucu.jpg\" />\n  </div>\n <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/07wtk3sgbj.jpg\" />\n  </div>\n<div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystal-of-empowerment-doasd.jpg\" />\n  </div>\n  <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/corhazi-outlook-ftc.jpg\" />\n  </div>\n<div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/dissonant-fractal-hvn.jpg\" />\n  </div>\n    <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/erupting-rhapsody-doa-alter.jpg\" />\n  </div>\n\n \n   <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/02n8ya9ha8.jpg\" />\n </div>\n  <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/reckless-conversion-doa-alter.jpg\" />\n  </div>\n  <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/rile-the-abyss-dtr.jpg\" />\n  </div>\n   <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/sword-of-avarice-doa-alter.jpg\" />\n  </div>\n  <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/Ac3EbjY4fI.jpg\" />\n  </div>\n</div>\n<figcaption><i><b>Cards in Category 3</b></i></figcaption>\n</figure>\n<br></br>\n\n\n<h3>Category 2</h3>\nThis category contains cards that we consider very problematic and are heavily watched for potential future legality changes and category shifts. This category currently has two cards: Chalice of Blood, Crystalline Mirror.<br></br>\n<figure>\n <div class=\"cards cards__four\">\n  <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/39i1f1hucu.jpg\" />\n  </div>\n <div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/07wtk3sgbj.jpg\" />\n  </div>\n<div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystal-of-empowerment-doasd.jpg\" />\n  </div>\n  <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/corhazi-outlook-ftc.jpg\" />\n  </div>\n<div class=\"card\">\n    <img src=\"https://api.gatcg.com/cards/images/dissonant-fractal-hvn.jpg\" />\n  </div>\n    <div class=\"card\">\n    <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/erupting-rhapsody-doa-alter.jpg\" />\n  </div>\n</div>\n  <figcaption><i><b>Cards in Category 2</b></i></figcaption>\n</figure>\n<br></br>\n<h3>Category 1</h3>\n\nThis category consists of cards that we don’t consider problematic in the current environment, but are unhealthy for future balance and game design space. This category currently has eight cards: Alkahest, Burst Asunder, Dream Fairy, Dynastic Whirlpool, Feu Awakening, Incandescent Reliquary, Mercenary's Blade, and Topsy Decree.\n\n\n<figure>\n<div class=\"cards cards__four\">\n <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/s9ke3rs7qu.jpg\" />\n </div>\n  <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/h4zzb4evm9.jpg\" />\n </div>\n <div class=\"card\">\n <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/dream-fairy-doa-alter.jpg\" />\n </div>\n  <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/loCZiMLSNY.jpg\" />\n </div>\n  <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/ikaSD9puBG.jpg\"/>\n </div>\n <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/zhcn84wn9c.jpg\" />\n </div>\n <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/evrbdzdhmf.jpg\" />\n </div>\n <div class=\"card\">\n <img src=\"https://api.gatcg.com/cards/images/X6UGiWHVIo.jpg\" />\n </div>\n</div>\n<figcaption><i><b>Cards in Category 1</b></i></figcaption>\n</figure><br>\n\n\n<br><br><h3 class=\"header__rule\">Pantheon Watchlist</h3><br><br>\n\n<h3>Category 3</h3>\nThis category will contain all cards that are banned and restricted, proving to be too powerful or too impactful and limiting tournament deck diversity and meta health in Pantheon. There are no cards here yet! Hooray!\n<br></br>\n\n\n<br></br>\n<h3>Category 2</h3>\nThis category contains cards that we consider very problematic and are heavily watched for potential future legality changes and category shifts. There are no cards here yet! Yahoo!\n<br></br>\n\n<br></br>\n\n<h3>Category 1</h3>\nThis category consists of cards that we don’t consider problematic in the current environment, but are unhealthy for future balance and game design space. There are no cards here yet! Yippee!\n <br></br>\n\n\nThat's all for this B&R update! The next B&R will be on Friday, October 16th, 2026 with the launch of Distorted Reflections Alter Edition!<br></br>","layout":"full contained","display_date":"publish","createdAt":"2026-09-23T20:39:17.707Z","updatedAt":"2026-09-23T20:49:36.298Z","publishedAt":"2026-09-23T20:39:35.823Z"}},{"id":201,"attributes":{"title":"Ban & Restricted — September 15th, 2025","intro":"Check out the Latest B&R!","slug":"ban-and-restricted-september-15th-2025","body":"<h3 class=\"header__rule\">Summary</h3>\nEffective Date: Monday, September 15th, 2025<br>\nNext B&R: October 27th, 2025.\n<br></br>\nSummary: Rile the Abyss has been moved to category 3 and is now banned. Purifying Thurible is removed from Proxia’s Vault and therefore no longer legal for play until the release of Phantom Monarchs.\n<br></br>\nThe Watchlist only contains cards that were either previously legal in the Standard format or are currently legal for Standard. \n<br></br>\n<a style=\"color:DodgerBlue;\" href=\"https://index.gatcg.com/cards?legality_format=STANDARD&legality_limit=0\">See the entire list of banned cards here.</a>\n<br></br>\n\n\n<h3 class=\"header__rule\">Proxia's Vault</h3>\n<figure>\n<div class=\"cards cards__four\">\n   <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/PRXY_Purifying_Thurible_621cafadfc.jpg?updated_at=2025-08-25T18:06:35.454Z\" />\n    </div>\n    </div>\n<figcaption><i><b>Purifying Thurible</i></b></figcaption>\n</figure>\n<br><br>\n<h3>Purifying Thurible</h3>\nOne of the main reasons we inserted Thurible into Proxia's Vault early was owing to what we felt was a necessity to increase the interactions against graveyard strategies, with a high focus against the widespread Rile the Abyss packages in the meta. Now that we are banning Rile the Abyss, we have decided to remove Thurible, as well. Thurible will be back on the release of Phantom Monarchs.\n<br><br>\nAs a reminder, Proxia's Vault is a new way we're addressing specific meta issues by releasing cards that players are allowed to proxy, even for use in competitive events. Proxia's Vault is being updated to allow cards to be proxied indefinitely as long as the card is in Proxia's Vault. The policy guide will be updated accordingly. Read about the Proxia's Vault policy here: \n<br></br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n\t</div>\n\t<div class=\"col-4\">\n    <a class=\"banner\" href=\"/article/proxias-vault\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Proxia_s_vault_thumbnail_483c46c542.jpg\" />\n</a>\n\t</div>\n    <div class=\"col-4\">\n    </div>\n</div>\n\n<br><br><h3 class=\"header__rule\">Watchlist</h3>\n<h3>Category 3</h3>\nThis category will contain all cards that are banned and restricted, proving to be too powerful or too impactful, and limiting tournament deck diversity and meta health. Currently, Baby Gray Slime, Crystal of Empowerment, Corhazi Outlook, Dissonant Fractal, Erupting Rhapsody, Icebound Slam, Lost in Thought, Sword of Avarice, Reckless Conversion, and Rile the Abyss are banned.\n<br></br>\nRile the Abyss is a card we've paid very close attention to since the release of Distorted Reflections, and has several reasons we'll cover that went into the considerations for its ban. Firstly, we observed the community sentiment towards rile and factored this into our considerations. In the past, we have banned cards that, while not necessarily unhealthy in other respects, do generate play patterns that create points of frustration for players in various ways. For Rile, we've noted a popular sentiment that it may decrease the skill expression of players in the matchup and makes games more dependent on luck. We want to provide an environment for the game where skill expression is valued and rewarded. \n<br><br>\nSecondly, we appreciated the emergence of Level 3 decks that incorporated the Rile package and thought this was healthy for the meta. However, we believe that these decks can still exist and perform well without Rile the Abyss.\n<br><br>\nThirdly, we are electing to ban Rile now as opposed to an earlier or later ban. This reason comes in two parts: On one hand, we didn't want to ban the card so quickly going into Boston and Taipei; on the other hand, we wanted to ensure that players had enough time in the remainder of the season to create new decks and test new ideas as we move along towards our season's capstone at Akihabara. We respect the time players put into the game, and we want to ensure that players have sufficient time to prepare.\n<br></br>\n\n<br></br>\n\n\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/sword-of-avarice-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/reckless-conversion-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/corhazi-outlook-ftc.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystal-of-empowerment-doasd.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/erupting-rhapsody-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/baby-gray-slime-rec-slm.jpg\" />\n    </div>\n       <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/icebound-slam-mrc.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/dissonant-fractal-hvn.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/lost-in-thought-mrc.jpg\" />\n    </div>\n<div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/rile-the-abyss-dtr.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 3</b></i></figcaption>\n</figure>\n\n<br></br>\n<h3>Category 2</h3>\nThis category contains cards that we consider very problematic and are heavily watched for potential future legality changes and category shifts. This category currently has two cards as Rile has moved to Category 3.\n<br></br>\n\n<figure>\n<div class=\"cards cards__four\">\n        <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/chalice-of-blood-doa-alter.jpg\" />\n        </div>\n        <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystalline-mirror-alc.jpg\" />\n    </div>\n        </div>\n<figcaption><i><b>Cards in Category 2</b></i></figcaption>\n</figure><br></br>\n<h3>Category 1</h3>\nThis category consists of cards that we don’t consider problematic in the current environment, but are unhealthy for future balance and game design space. This category currently has four cards.\n<br></br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/dream-fairy-doa-alter.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/PRXY_006_B_Polaris_Twinkling_Cauldron_Square_d7dc0efbe7.jpg?updated_at=2025-07-22T22:28:28.221Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/mercenarys-blade-mrc.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/tidestone-bovine-amb.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 1</b></i></figcaption>\n</figure><br>\n\nThat's all for this B&R update! This B&R will go into effect September 15th, and the next update will be on October 27th, 2025, following Ascent Niagara.","layout":"full contained","display_date":"publish","createdAt":"2025-09-14T22:26:19.006Z","updatedAt":"2025-09-15T17:13:37.258Z","publishedAt":"2025-09-15T17:00:49.111Z"}},{"id":142,"attributes":{"title":"Kongming I — Ignite Fate","intro":"A new world brings new opportunities as Kongming takes her first steps into Sanguo.","slug":"kongming-i-ignite-fate","body":"<h3 class=\"header__rule\">Another Chance</h3>\nA new world meant a fresh start, and a fresh start is exactly what Kongming craved. In their last mission, her sister had outshone her on every front. She would tell herself that Guo Jia had it easy, but more than anyone else, Kongming knew that wasn’t true: her sister worked hard to appear flawless. And that, too, was unbearable. This time, Kongming would be the one to be the hero. She would prove to everyone that she was more than just her sister’s shadow.<br></br>\n\nKongming took a deep breath, the crisp mountain air filled her lungs and it swirled in her head as though clearing her mind altogether. A piercing cry tore through the echoing silence and she lifted her head towards the noise, just in time to see a sparrowhawk glide through the fog. The corners of her mouth curled up a bit—a good omen for her first steps into this new world. She had only been on two other missions from The Grand Archive, but that was enough for her to know that she was not far from where she needed to go. Through her observations, she noticed that while where you spawned in when arriving to a new world was seemingly random, there were a couple rules to it. One, usually it was close to a leyline or some sort of beacon of strength. Two, it was within walking distance to some sort of civilization, be it a small town or a cult’s lair, the former if you were lucky. She didn’t want to think about being stuck in the latter. The last rule was that you often were not spawned near any other champions. Another glance around confirmed it; no signs of Guo Jia.<br></br>\n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/BW_1_style_4c4ea62ab1.png?updated_at=2024-12-20T01:13:52.482Z\"/>\n</div>\n</div>\n\nAfter some climbing, she paused at a vantage point. To Kongming’s surprise, as she approached a clearing, she saw the back of someone sitting at a wooden bench overlooking the pass. She instinctively ran a mental scan of his appearance, noting anything that might reveal him as an enemy. His long silk robe was pristine despite lightly brushing the dirt path, and it gleamed with an oily sheen. Though not outwardly ornate, even an outsider such as herself could see that the quality was unmistakable. His hair, just as long, black, and silky as his robes, seemed to blend seamlessly with it. No signs of visible or concealed weapons, and reading his aura, his magical prowess was notably high. But it didn’t seem out of the ordinary, on the contrary, it felt eerily familiar. In this particular observation, Kongming took great pride. Reading the magical ability of others was a skill not even her sister possessed. However, it still wasn’t enough information to glean if he was friend or foe. It was her first day in this world and she hadn’t even attuned to a leyline yet—if he was a foe, she stood no chance of winning in this state. She would have to tread carefully. She drew a breath to call out to him, but before she could utter a word, he spoke first.<br></br>\n\n“A hero from another world,” his voice was low and smooth, not low enough to rumble but clear and resonant.<br></br>\n\nShe froze. How could he know that she was not from this world? Through her trials, this was the first time that someone recognized her as an outsider immediately. This man was no mere passerby; she’d have to be cautious.<br></br>\n\n“The winds,” he slowly rose from the bench, his head turning slightly towards her, his eyes obscured by his hair but his smile visible, “they informed me of your arrival. I have been waiting.”<br></br>\n\n“You are…?” she asked, keeping her tone steady, hoping to make the stranger doubt himself. Kongming’s mind lingered on his words—how could he have known of her arrival? He wasn’t a part of the group that was sent here from the Grand Archive. Besides her sister, there was another girl who looked around Guo Jia’s age and a young man who looked around her own age.<br></br>\n\n“They have been waiting for a savior hailing from beyond Sanguo,” he looked at her, his expression soft but somehow still stern. “You are strong. I have been waiting for a hero and I can see you are the one that prophecy foretold.”<br></br>\n\nShe tried not to show her surprise. If there had been a prophecy in this world, surely it would point to Guo Jia; it always had.<br></br>\n\n“Are you sure you have not mistaken me for another?” She asked, making sure to still sound confident. “Surely there are stronger.”<br></br>\n\n“Stronger, yes, I am certain there are. However, as soon as I felt your presence, I knew it was you. They seek one with ambition like yours.”<br></br>\n\nHis words struck a chord. Guo Jia was stronger than her, but she didn’t have Kongming’s drive. Maybe she really was the one of prophecy this time! She buzzed with excitement before hastily tampering her emotions so as not to seem overly eager.<br></br>\n\n“The god that I serve has been unjustly imprisoned,” he continued. “The world will fall to ruin if the Warden of Souls is not freed. My blame does not lie with the citizens, for they are blind to the truth. The false teachings are leading all astray. When the world falls, none shall know why.”<br></br>\n\nShe looked at him and saw genuine sorrow in his eyes. His story aligned with why she had been sent there; those in a collapsing world rarely knew their fate.<br></br>\n\n“What should I do?” she asked. This could be her chance to make a difference.<br></br>\n\n“You must infiltrate the Zhidian Sect. There, they teach students of the Shenju: the four auspicious beasts and the false gods who have betrayed the Warden of Souls for their own gain.” He looked towards the path that continued up the mountain. “I am certain they will select a false prophet from your world, but you mustn't be misled.”<br></br>\n\nHe paused, his gaze fixed up on the road for several seconds before looking back at Kongming, “I wish we had more time, but you must make haste. Meet me here tomorrow. I will tell you more of the true nature of this world.”<br></br>\n\nShe nodded. Kongming wasn’t naive; she’d follow his advice, but she would judge this Zhidian Peak for herself before making a decision.<br></br>\n\n“Be discreet. All on this mountain worship the Shenju. If you are not careful, you will be branded a traitor,” with this he stepped towards her for the first time. He reached out, stopping just short of touching her arm. “Be careful, chosen one. And may the Warden of Souls guide your path.”<br></br>\n\nWith that, he disappeared into a cloud of smoke. But before she could be impressed, a gruff voice called out from up the path, “Who’s there? State your name and purpose!”<br></br>\n\nHer heart raced both with fear and excitement. If the mystery man was right, this world not only knew of outsiders—they expected one. This was her chance.<br></br>\n \n“I am Kongming. I hail from another world to save Sanguo.”<br></br>\n\n<h3 class=\"header__rule\">Waywards</h3>\n\nIt had been a week since Kongming had been admitted to the Zhidian Sect. To her dismay, Guo Jia was also there, and her sister had already given her a harsh lecture about revealing their identities. Kongming, however, made sure to keep her continued meetings with the mysterious man, Zuo Ci, a secret from both the sect and her sister. It was clear that the sect favored Guo Jia as their future prophet. She knew Guo Jia’s intention wasn’t to make her feel inferior—but that only made her feel worse. Guo Jia was perfect, both inside and out, while Kongming felt flawed in every way. Despite her sister’s kindness, Kongming couldn’t help but resent everything Guo Jia embodied, and that resentment spiraled into self-loathing. She knew it was jealousy, rooted from her own shortcomings.<br></br> \n\nThe masters of the sect, led by Master Sima Hui, were training the two sisters, hoping one of them would be the bearer of fate and summon the Shenju to defeat an upcoming evil. But Kongming knew better. To summon the Shenju would awaken forces of ruin. The exact location of the Shenju were unknown but she learned that they were slumbering beneath the leylines of this world. She had been working tirelessly to stay on top of her lessons while balancing her meetings with Zuo Ci and trying to regain her abilities that she lost while world hopping.<br></br>\n\nEverything Zuo Ci had warned her of was coming true. Kongming had no more reason to doubt him. They had quickly formed a bond, one of a disciple and teacher, as Zuo Ci taught her about Sanguo but also how to read the wind. After all, what kind of god of the people would create something such as the Imperial Seal? Forcing not just dictatorship on an entire world, but then forcing the ruler to give up their own life force? It sounded like the wrong side to her. Not only that, but the Warden of Souls believed in her. Not even Kongming believed in her own abilities. For once, she was feeling confident.<br></br>\n\nToday, Zuo Ci would teach her how to access his sanctum. It was a faraway place reachable only through a new kind of magic. The way he described it was akin to riding a leyline, almost like a boat riding a river current. Through her travels with The Grand Archive, she had never encountered magic such as this and the sect hadn’t taught them much either.<br></br>\n\nWhen she arrived, Zuo Ci was sitting on his usual bench, holding something in his hand. Though the fog obscured everything beyond the pass, he always seemed to gaze far ahead at something only he could see.<br></br>\n\n“Master, I’m here,” her tone was flat, though her heart was racing. Riding leylines seemed incredible. Though she was excited to get ahead, a part of her wished she could share this experience with her sister. Guo Jia had always loved boat rides.<br></br>\n\n“I have a gift for you,” his voice, as always, was sweet but tinged with sadness. Zuo Ci rose and slowly turned to face her, a large feather fan in his hand.<br></br>\n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/test_story_2_2773a681cc.png?updated_at=2024-12-20T00:00:32.648Z\"/>\n</div>\n</div>\n\nShe gently took it from him. It was stunning—the feathers were large, full, and soft. “It’s infused with magic,” she said reverently, in a near whisper.<br></br>\n\nHe smiled. “The Warden of Souls’ power flows within it. It was made for you and for you alone, chosen one,” he bowed slightly.<br></br>\n\nKongming’s face flushed. Each time her master bowed to her, she lit up with pleasant discomfort.<br></br>\n\n“However, it seems today’s plans must wait another day,” he said, his smile turning wistful.\n\n“What do you–“<br></br>\n\n“Mei-mei?”<br></br>\n\nKongming felt her entire body tense up. There was only one person who would refer to her as such. She turned around to see Guo Jia rushing down the path. Ever the picture of elegance, her long white pigtails floated behind her like baihua petals and her blue and white ruqun remained pristine as always.<br></br>\n\n“I was warned of an evil presence on the peak. Stand away from my sister!” Guo Jia took a fighting stance.<br></br>\n\nKongming stepped forward, drawing her fan to shield Zuo Ci. She’d hoped to keep this secret a while longer.<br></br>\n\n“It is you who should stand down, Jie-jie,” she retorted.<br></br>\n\nGuo Jia’s perfect face faltered. “What are you doing? This man is clearly dangerous. Mei-mei, you are too quick to trust and too lax in your studies. If you would just listen to Master Sima Hui’s teachings-“<br></br>\n\n“Shut up!” Kongming roared, louder than she had ever dared yell at her sister. With her words, she felt something snap inside her. For too long she had remained one step behind Guo Jia. She finally had something of her own, and Guo Jia wanted to take it from her? Not this time. This time, it was Kongming who was chosen. “I’ve had enough of your lectures and your coddling. I get it, you’re perfect and the sect has clearly already chosen you. Why should I listen to their false teachings when they don’t have any intentions of actually teaching me anything of significance? You wouldn’t understand because you’ve never had a single struggle in your entire life! You don’t know what it’s like to be compared to you.”<br></br>\n\n“Mei-mei, I don’t know what that man’s told you but none of that is true. Come here, let’s go back to the sect together.” Guo Jia’s face twisted, clearly concerned for her sister.<br></br>\n\n“You think I’m not capable of making my own decisions? I have learned the truth and know far more than the sect will ever teach you. While you bring Sanguo to ruin, I will save it.”<br></br>\n\nZuo Ci bent towards Kongming’s ear and whispered, “Just say the word and I will take you.”<br></br>\n\n“I despise you, Guo Jia.” Kongming turned to look at her master and nodded. There were tears in her eyes. In response, he smiled his sad smile, wrapped his arms around her, and they disappeared into smoke, leaving only Guo Jia and the mountain behind.<br></br>\n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/BW_3b_styled_8ef5b748a7.png?updated_at=2024-12-20T01:54:21.465Z\"/>\n</div>\n</div>\n\nWhen Guo Jia had first approached, Kongming had wondered why Zuo Ci hadn’t disappeared at the first sign of trouble, as he often did. At the time, she’d dismissed it as simply because he had already been detected. But as she was whisked away in a cloud of smoke, she realized it was to protect her.<br></br>\n\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Art by <a href=\"https://x.com/nrnmarie\"><u>Marie</u></i></a>\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Written by <a href=\"https://x.com/belltier\"><u>bell</u></i></a>\n<br>","layout":"full contained","display_date":"publish","createdAt":"2024-12-19T23:01:03.267Z","updatedAt":"2025-05-15T00:26:55.417Z","publishedAt":"2024-12-20T07:39:35.404Z"}},{"id":226,"attributes":{"title":"Ban & Restricted — January 26th, 2026","intro":"Check out the latest B&R post-Ascent London!","slug":"ban-and-restricted-january-26th-2026","body":"<h3 class=\"header__rule\">Summary</h3>\nEffective Date: Monday, Janury 26th, 2026<br>\nNext B&R: February 23rd, 2026\n<br></br>\nSummary: The following are added to Category 1: Grim Pastiche, Incandescent Reliquary, Topsy Decree, Baby Green Slime, Ranger Strides, Alkhaest, and Unmake Duality. Additionally, we are adding a new card to Proxia's Vault: \n<br></br>\nWe'd also like to mention that we are changing our philosophy regarding additions to the Watchlist. Going forward, we will be more proactive about moving cards into Category 1, however, the rate at which cards will move up any further will not see an appreciable increase.\n<br></br>\nThe Watchlist only contains cards that were either previously legal in the Standard format or are currently legal for Standard. \n<br></br>\n<a style=\"color:DodgerBlue;\" href=\"https://index.gatcg.com/cards?legality_format=STANDARD&legality_limit=0\">See the entire list of banned cards here.</a>\n\n<h3 class=\"header__rule\">Proxia's Vault</h3>\n<figure>\n<div class=\"cards cards__four\">\n   <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/PRXY_010_Sablemere_Warden_s_Grip_0ed75a350d.jpg?updated_at=2026-01-26T22:05:02.742Z\" />\n    </div>\n    </div>\n<figcaption><i><b>Sablemere, Warden's Grip</i></b></figcaption>\n</figure>\n<br><br>\nIntroducing Sablemere, a Proxia's Vault card for Nico. This cards blends the ideas of Nico's mill strategies (for both her player and her opponent) and tall attacks into one card, while also expanding upon her lash counter mechanic.\n<br><br>\nAs a reminder, Proxia's Vault is a new way we're addressing specific meta issues by releasing cards that players are allowed to proxy, even for use in competitive events. Proxia's Vault is being updated to allow cards to be proxied indefinitely as long as the card is in Proxia's Vault. The policy guide will be updated accordingly. Read about the Proxia's Vault policy here: \n<br></br>\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n\t</div>\n\t<div class=\"col-4\">\n    <a class=\"banner\" href=\"/article/proxias-vault\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Proxia_s_vault_thumbnail_483c46c542.jpg\" />\n</a>\n\t</div>\n    <div class=\"col-4\">\n    </div>\n</div>\n\n\n\n<br><br><h3 class=\"header__rule\">Watchlist</h3>\n<h3>Category 3</h3>\nThis category will contain all cards that are banned and restricted, proving to be too powerful or too impactful, and limiting tournament deck diversity and meta health. Currently, Baby Gray Slime, Crystal of Empowerment, Corhazi Outlook, Dissonant Fractal, Erupting Rhapsody, Icebound Slam, Lost in Thought, Sword of Avarice, Reckless Conversion, and Rile the Abyss are banned.\n<br></br>\n\n\n\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/sword-of-avarice-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/reckless-conversion-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/corhazi-outlook-ftc.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystal-of-empowerment-doasd.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/erupting-rhapsody-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/baby-gray-slime-rec-slm.jpg\" />\n    </div>\n       <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/icebound-slam-mrc.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/dissonant-fractal-hvn.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/lost-in-thought-mrc.jpg\" />\n    </div>\n<div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/rile-the-abyss-dtr.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 3</b></i></figcaption>\n</figure>\n\n<br></br>\n<h3>Category 2</h3>\nThis category contains cards that we consider very problematic and are heavily watched for potential future legality changes and category shifts. Chalice of Blood, Crystalline Mirror, and Mercenary's Blade are the only cards in Category 2.\n<br></br>\n<figure>\n<div class=\"cards cards__four\">\n        <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/chalice-of-blood-doa-alter.jpg\" />\n        </div>\n        <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/crystalline-mirror-alc.jpg\" />\n        </div>\n        <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/mercenarys-blade-mrc.jpg\" />\n    </div>\n        </div>\n<figcaption><i><b>Cards in Category 2</b></i></figcaption>\n</figure><br></br>\n<h3>Category 1</h3>\nThis category consists of cards that we don’t consider problematic in the current environment, but are unhealthy for future balance and game design space. This category currently has nine cards after today's changes: Tidestone Bovine, Dream Fairy, Grim Pastiche, Incandescent Reliquary, Topsy Decree, Baby Green Slime, Ranger Strides, Alkhaest, Unmake Duality. \n<br></br>\nGrim Pastiche: The card provides a highly flexible tool in Ciel decks. Although Ciel's core champion design was built around the tool-box strategy, Grim Pastiche provides too much recursion to go along with that tool-box, often exaggerating the benefits of certain cards when seen in multiples. \n<br></br>\nIncandescent Reliquary: This card was designed to help the luxem player catch up in influence, while also supporting the \"turbo-to-3\" playstyle. Although achieving its purpose successfully, the 1 base memory cost makes this card extremely difficult to interact with for certain decks.\n<br></br>\nTopsy Decree: This card was designed to be a card to reward decks running more norm element cards. However, because the unique effects found on the modes of this card are not efficiently found as standalone cards in the norm element, it has become a key card of the current format. As the norm element card pool expands, we expect the cost of versatility in Topsy Decree to be amplified.\n<br></br>\nBaby Green Slime: The on enter ability of this card is extremely effective when being used to interact with certain strategies compared to others. In addition, usually strong interaction cards are complemented with an opportunity cost of it being not useful all the time. However, because the wind element draw engine is based on reusing on enter effects, the opportunity cost for Baby Green Slime is very low. \n<br></br>\nRanger Strides: The introduction of this card to aggressive strategies has lowered the amount of class diversity within those strategies.\n<br></br>\nAlkahest: The reasoning for adding Alkahest to Category 1 closely follows the reason we previously added Crystalline Mirror; we want to avoid putting accessible and versatile regalia interaction in the Material Deck. Making these interaction choices confined to the Main Deck is something we feel is not only healthier for the meta, but advances skill expression in construction rather than allowing too much \"tool-boxing\" within the Material Deck.\n<br></br>\nUnmake Duality: Decks that are using The Looking Glass that do not utilize Distortion cards are too readily able to \"abuse\" Unmake Duality, effectively invalidating the existence of Grand Crusader's Ring. We want Grand Crusader's Ring to be the standard for gaining a card for no cost.\n<br></br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/dream-fairy-doa-alter.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/tidestone-bovine-amb.jpg\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/1nre31o6ea.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/zhcn84wn9c.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/X6UGiWHVIo.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/02n8ya9ha8.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/39i1f1hucu.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/s9ke3rs7qu.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://api.gatcg.com/cards/images/Ac3EbjY4fI.jpg\" />\n    </div>\n</div>\n<figcaption><i><b>Cards in Category 1</b></i></figcaption>\n</figure><br>\n\nThat's all for this B&R update! The next B&R will be February 23rd, 2026.","layout":"full contained","display_date":"publish","createdAt":"2026-01-26T03:46:51.271Z","updatedAt":"2026-01-26T22:12:59.703Z","publishedAt":"2026-01-26T22:12:37.506Z"}},{"id":203,"attributes":{"title":"Diana II — Umbral Tithe","intro":"As she stumbles through the night, Diana struggles to believe dawn could ever break again.","slug":"diana-ii-umbral-tithe","body":"<h3 class=\"header__rule\">Starlit Dusk</h3>\n\nTo look up at the night sky and see it glimmer with foreign constellations was a loneliness Diana could have never imagined before Azoth. <br></br>\n\nLeaning against a cool concrete wall, she imagined what sort of shapes these stars could make. She had never been too studious in her youth, which she now regretted deeply, but she remembered her grandmother pointing out clusters of stars to her. A great ox here, an arrow there—even back then, her eyes had been keen enough to see their starlight clearly. There was no time to look at the stars once the war tore through her village, and she had almost forgotten...<br></br>\n\nThe shadows rippled to alert her of company long before she heard footsteps.<br></br>\n\n“Need any help with your, um—brooding?” Arisanna spoke kindly, leaning over towards Diana with wide, curious eyes.<br></br>\n\n“Hah, I suppose that’s what it’d look like.” Looking over at her, Diana saw the smudge of pale violet underneath her eyes. ‎<i>She’s overworking herself,</i> she thought, but Diana had no right to scold her. “I was, uh, trying to look for constellations...”<br></br>\n\n “Oh!” Arisanna’s eyes lit up instantly, her hands coming together with childish glee. “Are you curious? I’ve been doing a lot of research on them!”<br></br>\n\n“Not re—...” <br></br>\n\nArisanna’s sweet smile made the words wither in her throat.<br></br>\n\nThey walked together to a little clearing with a bench, the young alchemist chatting away with infectious vigor as Diana tried to make sure Arisanna didn’t fall face first onto the pavement in her excitement. To anyone else, Arisanna appeared overbearing in her zeal, but Diana was always a willing captive to her lectures. For one, her words filled the silence, drowning out the increasingly intrusive thoughts that multiplied when in solitude. Also, unlike other Alchemists she had met, the young woman actually wanted the listener to understand her; Diana always felt a little smarter after their talks.\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Diana_2_1_35d06781e0.png?updated_at=2025-10-06T19:25:12.547Z\"/>\n</div>\n</div>\n\n\nLittle by little, Arisanna’s words traced the contours of celestial bodies to reveal a rich tapestry. All Diana had bothered to learn in Azoth was how to find true north, but there was actually quite a bit that could be useful in battle. Somehow, the heavens were connected with certain elements, and their positioning and relative brightness to other constellations could be scried with the use of an astrolabe to great effect. In fact, much of their intelligence had begun to be weighed against whatever was gleaned from Arisanna’s divinations, charting Dorumegia’s and the Obliviate’s future actions more accurately. A memory passed over Diana in a cold shiver; she had heard something like that in their debriefs, but she had been too distracted recently.<br></br>\n\nWhen Arisanna finished explaining one particular pattern, resting her hand on her chest with a satisfied smile, the night grew a little brighter.<br></br>\n\n“You’re amazing, Ari...” She sighed, looking up at the sky.<br></br>\n\n“Ah, this kind of stuff is nothing, really.”<br></br>\n\n“Predicting the future is nothing? Wow, shows what I know.”<br></br>\n\n“It’s not set in stone or anything.” Arisanna laced her fingers together anxiously. “The future belongs to those who make it.”<br></br>\n\nThe memory of her gentle grandmother pointing out shapes in the sky flashed in her mind again. If her people had had this knowledge, would it have saved her family? Would she still have found herself in Azoth with the Gloamspire Lance strapped to her back instead of her bow and quiver? The choices she had made that led her here—sitting by Arisanna’s side in a foreign war, in a foreign world—seemed uncountable. If Arisanna’s words held true, then what did it mean for the future she’d made, its path veiled in shadows?<br></br>\n\nShe hesitated to ask, but curiosity burned within her. “Can you do this in every world?” \n<br></br>\n“I think so, but that involves a lot of experimenting.” Arisanna put a finger to her chin. “We don’t know exactly how different worlds are from each other.”\n<br></br>\n“Hrm...”\n<br></br>\nArisanna laughed a little at her disappointment, turning towards Diana. “But I do know that we always have the power to change our future, Di. Isn’t that wonderful?”\n<br></br>\nThe words were meant to be comforting, but Diana’s hands turned slick with cold sweat, the darkness pulsing along with her heartbeat. Arisanna’s expression fell, her eyebrows furrowing with concern in the face of Diana’s silence. She saw Arisanna’s head tilt in question, but she turned away quickly. <br></br>\n\n“I’m sorry, I haven’t been feeling so good today.” <i>Or recently, for that matter.</i> “Just a little homesick.”<br></br>\n\nIt wasn’t entirely a lie, yet Arisanna saw through the omission.<br></br>\n\n“Actually, I’ve been wanting to talk about that. You’ve been... distant lately, Di.”<br></br>\n\n“Like I said, homesick. And...” Diana gripped the edge of the bench tightly, avoiding her friend’s gaze. “General dread, I guess.”<br></br>\n\n“Like...?” <br></br>\n\n“Nothing, I don’t really want to talk about it.”<br></br>\n\n“I won’t tell a soul, cross my heart!” Arisanna traced a cross over her chest, smiling. “Come on, it’ll be better than sulking—”<br></br>\n\n“<i>Arisanna—</i>” <br></br>\n\nThe name cut through the pleasant atmosphere sharper than steel and even colder still. From the corner of her eye, she saw Arisanna frowning, her fingers fidgeting with the hem of her skirt. <br></br>\n\nOn her back, the rifle burned hotter with each painful second, sapping the warmth from her body and leaving only a cold loneliness slithering in her veins. It was a familiar feeling to her now; the weapon did the same on the battlefield. It was always ravenous, feeding on her emotions until there was nothing but her heartbeat rattling in the cavernous void of her chest. She wanted to leave before she opened her mouth and said something she would truly regret; she wouldn’t be able to bear it if she pushed Arisanna away for good.<br></br>\n\nA soft, small warmth came to rest on her tensed hand. “I’ll be here whenever you want to talk about it, Di. We’re in this together.”<br></br>\n\nIn the brightness of that moonlit promise, Diana saw a glimpse of hope. <br></br>\n\n<h3 class=\"header__rule\">Sunlit Night</h3>\n\nUnlike most missions, Diana had been dragged out of the shadows with startling quickness.<br></br>\n\nNo—it was more accurate to say that Tonoris’ light was strong enough to banish even the deepest shadows, leaving her with no place to hide. <br></br>\n\nThe Alliance’s army was weakening as the Obliviate sowed chaos throughout Azoth. Once a show of humanity’s strength, the populace began to resent their leaders, and the embers of unease burned through the dwindling support for the war effort. Yet even if it played right into the Obliviate’s hand, the Resistance didn’t have the luxury of choice once an opening in the Alliance’s defenses appeared. They quickly organized their most ambitious assault yet and aimed their sights on the heartland of Dorumegia’s power—the Dorumegian Foundry.<br></br>\n\nThere, they would free Claude and secure the Mercurial Heart, and then crush their weapons production and intelligence gathering; the Automatons would suffer Dorumegia's unchecked production of fellow automata no longer. The Imperial Kaiser had obsessively limited Claude’s movements, imprisoning him in the factory alongside his research. The Kaiser’s reasoning only became clear when Dahlia revealed to the Champions the truth of the Mercurial Heart. <br></br>\n\nFashioned after the human Dahlia’s mother, a special Automaton lay deep within the core of the facility—the source of Azoth’s revolution as well as Claude’s magnum opus: Rose. <br></br>\n\nIf they could free Claude and Rose, not only could Dorumegia be forced into discussions, but Diana and Arisanna would be able to safeguard the World Seed and fulfill the Grand Archive’s mission. With this in mind, they decided that Arisanna would look for Claude, and Diana would secure their entry and exit.<br></br>\n\nEven if that meant she would inevitably confront humanity’s Aegis again.<br></br>\n\nThe two of them knew of Tonoris, their paths having crossed violently many times before. Not only was he a famous mercenary within Azoth—one of Queen Cordelia’s strongest fighters, in fact—but the Grand Archive had also supplied them with information on all his previous missions into Azoth. Tonoris was a Champion, one of two who had been sent to resolve a previous war. After the conflict, his partner was reported dead, and Tonoris ceased answering all communications from the Archive—effectively going rogue. Thankfully, these gaps in the Archive’s knowledge had been filled in by Claude. He had been true to his word, providing the Resistance with information and briefing Diana on Tonoris’ abilities before their eventual clash. <br></br>\n\nThe air inside the Foundry crackled with heat and energy. Once Diana set her sights on his blonde hair from the shadows, she found his form hazy and uncertain, as if looking through a heat mirage. Before she could take her shot, he summoned radiant swords and aimed them straight at her, forcing Diana onto the floor of the massive factory to avoid them.<br></br>\n\n“Face me head on, markswoman.” His voice held no malice as he waited for her to gather her bearings instead of overwhelming her.<br></br>\n\nSurveying her surroundings, Diana carefully responded. “How did you see me? You must have pretty good eyes.”<br></br>\n\n“Flushing out a sniper is easy: One need only aim for the shadows.”<br></br>\n\nGlancing around, Diana saw every alcove and crevice illuminated by brilliant swords, their blades impaling the walls. They were dissolving very slowly, flecks of warm golden light falling like embers.<br></br>\n\nShe clicked her tongue; he had baited her into a corner. The emergency barricades had also been triggered—the exit behind her had whirred shut as he spoke—and Tonoris positioned himself between her and the scaffolding she needed to reach the second story. The metal walls of the industrial compound vibrated with echoes of distant activity, but that cavernous hallway was almost hallowed in its quiet. At least Tonoris was alone—meaning there was truth to the intelligence they collected. Dorumegia’s human forces were quickly dwindling without the vigorous support of the other Alliance members.<br></br>\n\n“Answer me this, Champion,” Tonoris spoke solemnly, activating a mechanism in his shield with one forceful thrust of his shield arm. “For what do you fight?”<br></br>\n\n“Don’t you know the answer to that? You, too, were sent here by the Grand Archive once.”<br></br>\n\n“I don’t want to hear about <i>its</i> goals. I know that one does not become a Champion without great sacrifice, and one does not sacrifice,” he spoke slowly, with emphasis, “without great strength of will.”<br></br>\n\n“For justice.” Instant, instinctual. The darkness pulsed steadily within her rifle as she condensed its energy into blighted ammo. “For the freedom of all of Azoth’s people, man and machine.”<br></br>\n\nWith quiet resolve, he summoned two hulking automaton sentinels at his sides. Their brass armor glittered like gold in the glow of Tonoris’ power, and the air grew even warmer as their bodies whirred to life. It felt cruel to fight them after dedicating herself to achieving their freedom, but Claude had assured her beforehand that these were nothing but empty dolls unable to receive the Mercurial Heart’s blessing, magical constructs meant to fade into nothing once Tonoris’ magical reserves were spent.<br></br>\n\n“You fight for justice, and I for peace. Shame we could not work alongside each other.” Tonoris didn’t smile, yet despite his severity, he seemed to... understand. “We shall see whose will is stronger. Come!”<br></br>\n\nShe shot once, twice, at his shield, watching carefully as each bullet made contact with a bright flash. Despite its blinding light, she found what she was looking for: Small cracks from the impact sprouted dark tendrils. Her curses worked against Tonoris. With her biggest concern quickly put to rest, she could start her assault in earnest. <br></br>\n\nTonoris hunkered down behind his shield as Diana sprinted towards him, letting the loyal automatons swing ahead of him to cover her approach, but the sentinels were large and cumbersome. In their close proximity, they struggled to avoid hitting each other, making it easy to dodge the wide arcs of their blades. With one darkness-infused step, she found her footing atop his shield to launch herself into the air—aiming the rifle straight downwards.\n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Diana_2_2_e296fed3fd.png?updated_at=2025-10-06T19:25:12.236Z\"/>\n</div>\n</div>\n\nHis gaze was defiant past the barrel of her gun. She could take his life here and this farce of a battle would be over. Her blood sang with the promise of victory, the Lance punctuating the melody with its mysterious glint, her lungs caught in terror’s vise-like grip. <i>It would be so easy. Painless, even. A merciful death for this wretched thorn in your side, Diana.</i> <br></br>\n\nBefore clearing his head, she landed multiple direct hits on Tonoris’ shoulder. <br></br>\n\nAs her feet touched the ground behind him, she shot cover fire while backing up closer to the scaffolding. The curses would sap his energy before long, but she wanted to take the high ground before he realized what was happening—before she could think any further on the terrible thoughts clouding her judgment. As if in response to her, the automatons beside Tonoris withered into motes of light in an instant. A hot, brilliant tempest swirled around him, serving to collect the flecks into brilliant orbs, almost blinding in their light.<br></br>\n\nWithin the din of wild energy, there was a resounding clang, and when the shadows screamed at her to leap, Diana listened. <br></br>\n\nHis sword cut through the whirlwind of energy to strike at the exact spot she had been standing in. Tonoris had cast aside his shield, likely realizing it would only grow to burden him the longer her cursed bullets worked their dark rot through his arm. It meant that there was little in between him and her rifle, but he would be much faster now. She rode the rush of adrenaline to the second story, the darkness guiding her feet through the mess of ladders and platforms, all while she heard his heavy steps rattling the structure, not far behind. She needed to end this quickly.<br></br>\n\nWhen Diana jumped past the apex to land on the platform, she raised her hand. In her open palm, darkness coalesced until it grew into a large and humid cloud capable of defying Tonoris’ resplendence, pulsing wildly like a heart about to burst. With one last glance back, Tonoris’ determined face peeking above the platform’s edge, she clenched her fist in triumph.<br></br>\n\nHe let out a warped, guttural roar as he lost his footing. The cursed tendrils that had dug through his body burst in a wild flurry of dark spirits; black wisps and umbral flames rushed to escape from every wound and scratch. The force battered him against the railing and, in his torment, he fell.<br></br>\n\nDiana didn’t dare look down at the ground; she couldn’t bear to witness the violence she’d wrought. He had asked her to face him head on, but she had never agreed. Diana clutched at her head, darkness swelling in her mind, pressing against her temples as she heard the deafening rush of blood in her ears. No, this was her fault; she had played dirty, no better than what that wretched Tristan had done. This was his fault—this was <i>her</i> fault—he should’ve expected this from someone like her—everyone already knew what she was capable of. Champions came in all sorts; <i>you’d know all about that, wouldn’t you, Diana.</i><br></br>\n\nWhat had the curses shown him? What horrors did he witness as he fell?<br></br>\n\nDespite the distance between them, his pained gasp reached her with cutthroat clarity. “Adrien...”<br></br>\n\nThe room sank into darkness, his magic fading in his weakened state, but the pallid glow from the first floor told her he still lived. Diana gasped for breath, willing her heart to slow, fearing what would happen were she to lose control now, in the midst of their most important mission yet. The brief silence was shattered with explosions, the building groaning with their impact, and Diana spurred to action—Arisanna needed her. <br></br>\n\nAs she disappeared past the emergency exit, she uttered a quiet plea:<br></br>\n\n“I’m sorry.”<br></br>\n<h3 class=\"header__rule\">Moonlit Dawn</h3>\n\nDiana sat in the clearing of their headquarters again, looking for shades of her home among the foreign stars.<br></br>\n\nIt had become somewhat of a habit to sit there late at night. Insomnia had taken hold of her since her fight with Tonoris, and she theorized that the Gloamspire Lance’s parasitic nature had begun robbing her of sleep somehow, too. Whenever she managed to close her eyes, she was greeted by hellish landscapes—only when fully exhausted would sleep take her, however fitful it was. So she waited out the nights gazing at the stars. She’d become quite familiar with them now, giving her the added benefit of making Arisanna’s rambles on astronomy somewhat more comprehensible.<br></br>\n\nLooking up tonight, the clouds took even this small respite away from her.<br></br>\n\nThe shadows quivered with the echoes of distant footsteps, and Diana knew Arisanna was on her way. The two had run into each other less and less outside of missions; Arisanna was working tirelessly to improve the quality of life for their Automaton comrades and further their understanding of the Mercurial Heart. In truth, Diana had been avoiding her, too. <br></br>\n\nThere was the <i>thump</i> of an uneven footstep followed by a quiet “<i>Oh no,</i>” and on instinct Diana reached out to catch her friend with one hand and her precious cargo with another. Breathless, Arisanna smiled sheepishly up at her, and Diana quickly looked away as she straightened herself. Arisanna had grown so radiant as her abilities flourished in Azoth that Diana felt her gloomy companionship was like an inkblot spreading across white silk. <br></br>\n\n“Good save, aha...” Arisanna peered over at her nervously, barely visible in her periphery, as Diana tried to hand over the pouch she had caught. “Um, actually, that’s for you! I’m sorry for almost dropping it.”<br></br>\n\nInspecting the small pouch, Diana saw that it was, somewhat clumsily, embroidered with a shooting star. <br></br>\n\n“It’s not much, sorry... But, um. Well, just open it first.”<br></br>\n\nDiana undid the ribbon carefully to find a strange mechanical pendant. It looked almost like a pocket watch, but its gears and hands did not tick.<br></br>\n\n“It's beautiful... but what is it?” She flipped it over, revealing an inscription set into the brass: <i>May the moon light your way.</i><br></br>\n\nWith a shy sort of happiness, Arisanna brought her hands together. “It’s an astrolabe! A simple one, not really for fighting or anything. I made it so you can inscribe it with constellations from different worlds! And, um...”<br></br>\n\nShe righted the device on Diana’s palm, holding her hand over it to channel a bit of energy.<br></br>\n\nBefore them, an orb flickered to life, the night sky glimmering within it like gems against a dark quilt. This was not Azoth’s sky, but—Diana’s eyes misted over, her heart lurching with a stuttering beat. \n\n<div>\n<div class=\"col-6\">\n<img class=\"responsive-image responsive-image--half\" \nsrc=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Diana_2_3_8a6fa861d8.png?updated_at=2025-10-06T19:25:10.147Z\"/>\n</div>\n</div>\n\nHer home, <i>her sky</i>.<br></br>\n\n“Why did you—How?” Diana rubbed her eyes, willing them to focus. She could almost smell the night of her homeland, the damp evening breeze carrying the scent of rush grass and distant oaks, her grandmother humming beside her as they looked up at the heavens.<br></br>\n\n“I had a little help from past Arisanna.” She giggled. “I did a little research into your world before we came here... And I wrote notes! But, there are some constellations missing, I’m sorry. Still, if you remember other ones, we can work on completing it together!”<br></br>\n\nShe was moved to silence, almost breathless at the sight. It was the kindest thing anyone had ever done for her. “Thank you, Ari.”<br></br>\n\nArisanna smiled warmly, and the same hope from their last meeting here burned brighter than ever within Diana’s chest. Quietly, Diana swore to herself she’d pay her back tenfold someday. They spoke about the device until dawn came, with Arisanna showing her how to manipulate the simple astrolabe. When the morning light pierced through the cloud cover and shooed them off to their quarters, sleep welcomed Diana with an unusually warm embrace, no shadows to haunt her rest.\n<br></br>\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Art by <a href=\"https://x.com/ylceon\"><u>Solis</u></i></a>\n<br>‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎<i>Written by <a href=\"https://bsky.app/profile/ginkosoft.bsky.social\"><u>apricot</u></i></a>\n<br>\n<br><br><br>\n<h3 class=\"header__rule\">Archive Chronicles</h3>\n<a class=\"banner\" href=\"/article/diana-iii-anathemas-end\">\n    <img class=\"banner__image\" style=\"height: 200px;\"\n        src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/diana_banner_small_71d8f00b9c.png?updated_at=2025-08-29T19:29:47.754Z\"/>\n    <div class=\"banner__title\">Diana III — Anathema’s End</div>\n</a>","layout":"full contained","display_date":"publish","createdAt":"2025-10-06T07:23:21.814Z","updatedAt":"2025-12-08T20:51:37.150Z","publishedAt":"2025-10-06T19:40:04.796Z"}},{"id":202,"attributes":{"title":"Creator Guild Sample","intro":"The official Grand Archive TCG Creator Program","slug":"creator-sample-732383","body":"Introducing the Official Grand Archive TCG Creator Program, appropriately dubbed the Grand Archive TCG Creator's Guild. <br><br>\n\nAs Grand Archive TCG has grown, we continue to be humbled by the idea that many among you go above and beyond to create for the community and understand the path to creation requires just as much effort as those who choose to be competitive players or even judges. <br><br>\n\nWe hope the Creator's Guild is the first step in leveling up our most passionate creators but also is used as a vehicle to incentivize those who are on edge and also wish to participate in the idea of creation. <br><br>\n\nWith that, the requirements to be part of our initial batch of Creators aren't easy and as the program evolves, we will continue to tweak the tiers, benefits, and requirements needed to be part of the guild. We hope this serves as a foundation that we could improve on every season. <br><br>\n\n<h3 class=\"header__rule\">Creator's Guild Requirements</h3>\n\nApplications for the Creator’s Guild are reviewed by the internal team. Applicants must be in good standing with Weebs of the Shore. All submissions are evaluated on a case-by-case basis, and all decisions are final. The team reserves full discretion to deny any application. <br><br>\n\nFor the first wave of applicants in a new season who apply within 21 days prior to the season’s start, notifications of acceptance or denial will be issued within 14 days of submission. For applications submitted after the release of the latest 1st Edition set, applicants will receive notice of acceptance or denial within 30 days. Applicants who are denied will not be eligible to reapply until the following season. <br><br>\n\nTo begin the application process, note that you must apply as an individual. However, in your application, individuals may also attach themselves to an organization. <br><br>\n\nIndividual = An individual creator <br>\nOrganization = A collective group of creators <br><br>\n\nHaving multiple creators apply under the same organization does not guarantee additional rewards, benefits, or a higher chance of acceptance. We recognize, however, that the role of a creator can vary, and your contributions within an organization may not always be visible. Acceptance is based on each applicant’s individual application and level of involvement in content creation. Applicants cannot receive duplicate benefits for participating both as a solo creator and as part of an organization. For an organization to receive multiple accepted members, each applicant must demonstrate significant, measurable growth and unique contribution. <br><br>\n\nCreators, at this time, can fall under 2 categories: Content Creators and Community Tinkerers. <br><br>\n\n<h2>Content Creators</h2> \n\nThe content creator category is for community members who create Grand Archive TCG content online, such as videos, livestreams, fan art, and more; across social media platforms such as YouTube, Instagram, TikTok, X, and any other specified in their application. Please note that both the platform and type of content are taken into consideration. <br><br>\n\n<h3>Consideration and Eligibility Requirements</h3> \n\n- Build and maintain a strong audience on your platform within the Grand Archive TCG community. <br>\n- Maintain strong community engagement reflected through likes, comments, and audience interaction. <br>\n- Produce high effort, primarily original content that reflects creativity, passion, and quality. <br>\n- Sustain a positive and professional record of community interaction. <br>\n- Create a minimum of 10 long form videos, 30 short form videos, or 10 livestreams each season. <br>\n- Demonstrate consistent metrics across all Grand Archive TCG content. <br>\n&nbsp; &nbsp; &nbsp; Average >1,000 views per long form video. <br>\n&nbsp; &nbsp; &nbsp; Average >10,000 views per short form video. <br>\n&nbsp; &nbsp; &nbsp; Average >35 live viewers per livestream and 2,000 views per livestream VOD. <br><br>\n\nContent directly sponsored by Weebs of the Shore does not contribute toward these metrics. Acceptance into the Creator’s Guild does not limit you to creating only Grand Archive TCG content. You may pursue sponsorships from any sponsor, including competitors, at your discretion. <br><br>\n\n<h2>Community Tinkerers</h2> \n\nThe Community Tinkerer category is designated for creators who develop tools utilized by members of the Grand Archive TCG community. Examples of such tools include applications, websites, and other functional resources. <br><br>\n\n<h3>Consideration and Eligibility Requirements</h3> \n\n- The tool must be utilized by the Grand Archive TCG community. <br>\n- The tool must be innovative and demonstrate creativity, passion, and quality. <br>\n- The creator must show consistent development and maintenance of the tool each season. <br>\n- The creator must provide relevant performance metrics, including average users or viewers and other key indicators.<br><br>\n\n<h3>Strengthening your application</h3> \n\nIn your application, you are encouraged to provide comprehensive details and metrics, including average reach, viewership, engagement, scripts, creative processes, and any other relevant information.  <br><br>\n\nApplicants are strongly advised to be thorough, as incomplete or insufficient applications may result in a cooldown period before reapplying. <br><br>\n\n<h3 class=\"header__rule\">Creator's Guild Membership Perks</h3>\n\n<h3>First Time Approvals</h3> \n\nOne time benefits that partnered creators receive as a celebration of their joining the program. <br><br>\n\n- One Creator backpack. <br>\n- One Gold Stamped Playmat of the current Creator promo card art. <br><br>\n\n<img class=\"responsive-image responsive-image--three-fourth\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/First_time_benifits_46efbd6255.png?updated_at=2025-09-25T21:37:15.657Z\"/>\n\n<br>\n\n<h3>Perks Per Every 1st Edition Set Release</h3> \n\n\nShipped to arrive slightly before the set release date: <br><br>\n\n- Two of each starter product releasing with the set. <br>\n- Three packs of each Dragonshield sleeve releasing with the set. <br>\n- One merchandise playmat associated with the new set. <br>\n- One Creator CPR card. (The content creator promotional card will be changed every four seasons.)<br>\n- Ten boxes of the current Supporter Pack in rotation. <br>\n- Two Booster Cases of the new set. <br> <br>\n\nIn order to receive perks for each 1st Edition set release, you must submit your application by the midpoint between seasons, on that week’s Friday (for example, Distorted Reflections – October 3). Applications submitted after that date will receive 1st Edition set perks starting with the following release.  <br> <br>\n\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Frostsworn_Paladin_820039be96.png?updated_at=2025-07-17T18:51:10.273Z\" />\n    </div>\n</div>\n\n<br>\n\n<h3>Passive Benefits</h3> \n\n- Free or Free Upgrade of VIP/Super VIP tickets to certain Ascent Level Events* (while supplies last, on invite basis) <br>\n- Access to official partnered creator discord server where you can: <br>\n                ‎ ‎ ‎ ‎ ‎  Collaborate with other content creators. <br>\n                ‎ ‎ ‎ ‎ ‎  Request sponsored giveaway items from Weebs of the Shore for your community. <br><br>\n\n<h3 class=\"header__rule\">Maintaining Partnered Creator Status</h3>\n\nCreators are required to maintain the standards outlined in their respective acceptance metrics each season. Failure to meet these requirements in a single season will result in a formal warning. Continued failure in the following season will lead to removal from the program, and the creator will forfeit any benefits for the new season. <br><br>\n\nGrand Archive TCG's Creator's Guild Application:\n<div class=\"col-6\">\n<a class=\"banner\" href=\"https://docs.google.com/forms/d/e/1FAIpQLSfBMzj2eicLAbYHMcSOGecmMQCuHU-1z4nsL_XzhtHDn2c6fg/viewform?usp=dialog\"><img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/CG_Apps_2cf9a2bb21.png?updated_at=2025-07-17T22:15:45.797Z\" />\n</a></div>\n\nBest of luck to all content creators applying!<br><br>\n\n<h3 class=\"header__rule\">FAQ (Please Read)</h3>\n<details><summary>Q:  How early do Creator's Guild members receive new sets?</summary><br>\nA: Creators will likely receive sets the Monday of launch or within a window of time after the entire set has been revealed to the public. <br><br>\n\nWe want to make it clear that creators will not receive information earlier than the public that could jeopardize the integrity of our Organized Play program. <br><br>\n\nAnyone who chooses to willingly accept early information (such examples include the starter deck reveal gameplay videos) will receive an official competitive ban of either 30 days up to a full season ban of 'up to the release of the next 1st edition set'. <br><br>\n\n</details><br>\n<details><summary>Q: I am part of an organization where everyone contributes equally, is 1 person receiving perks unfair?</summary><br>\nA: We understand many organizations will have other creators contributing and are factored in under the idea that all applications are looked at on a case by case basis. <br><br>\n\nHowever, we will make it clear that the requirements are rather difficult and even our largest creator channels today will only be able to receive 1 benefits package.<br><br>\n\nThis does not mean everyone in the organization cannot receive the rewards, as the rewards and perks are given to creators on a PER SEASON basis which means most creators will receive a full playset of the CPR in a given year. Organizations can then distribute these accordingly to their members in a method that best suits them. <br><br>\n\n</details><br><details><summary>Q: I'm a massive creator with tons of influence, can I be invited to the program?</summary><br>\nA: No. You must apply.\n</details>\n\n</details><br><details><summary>Q: When was this article last updated?</summary><br>\nA: December 11th, 2025\n</details>\n</details><br><details><summary>Q: What are seasons?</summary><br>\nA: The week of the first edition product release is considered the product season, and the week after release is considered the Omnidex season; together, they make up the general season. Each season begins when a set launches and ends the day before the next first edition set releases.\n<br><br>\nFor example:\nThe Distorted Reflection Season runs from July 25th, 12:00 AM CST to December 4th, 11:59 PM CST, and the Phantom Monarchs Season runs from December 5th, 12:00 AM CST to the day before the RDO release at 11:59 PM CST.\n</details>\n\n</details><br><details><summary>Q: When am I eligible to reapply?</summary><br>\nA: Creators may submit one application per season. If an application is denied, the creator is not eligible to reapply during the current season but may submit a new application in the following season.\n<br><br>\n</details>\n\n","layout":"full contained","display_date":"publish","createdAt":"2025-09-25T21:43:25.218Z","updatedAt":"2025-12-11T19:31:26.749Z","publishedAt":"2025-09-25T21:43:52.988Z"}},{"id":230,"attributes":{"title":"Nationals 2026 Information","intro":"With Nationals season right around the corner, let’s break down these events, how you can qualify, and what you can expect from each one!","slug":"nationals-2026-information","body":"As the Nationals season rapidly approaches, let’s take a look at these events, how to qualify and what to expect from them! <br><br>\n\nGrand Archive Nationals are invitational events that happen once a year, leading up to the World Championships. These events are highly competitive as players hash it out for a potential spot in the even more exclusive World Championships main event, boasting a robust prize pool of $68,000! <br><br>\n\nPlayers that just miss the automatic World’s invites will be invited to The Gauntlet which serves as a Last Chance Qualifier for the main event. Throughout the course of  2026, 16 players will be invited directly to Worlds, and 36 will be invited to The Gauntlet via Nationals. Since the World Championships will only be a 32 player event, those Gauntlet players will have to duke it out against each other for their chance to play at Worlds! <br><br>\n\n<div class=\"grid gap-s\">\n   <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/G4jw_S_Ap_W4_AA_Ra_Bm_ff732881d7.jpg?updated_at=2026-03-03T01:47:26.636Z\"/>\n  </div>\n  <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/EU_Nats_2026_bd5b5f3582.png?updated_at=2026-03-03T02:32:22.884Z\"/>\n  </div>\n</div>\n<br>\n<div class=\"grid gap-s\">\n   <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/G6c_Ij_L5_W8_A_Aes11_96e1ef6ebc.jpg?updated_at=2026-03-03T01:47:27.049Z\"/>\n  </div>\n  <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/G6c_Inrf_XEA_Au_BZT_9fd1a3524c.jpg?updated_at=2026-03-03T01:47:27.837Z\"/>\n  </div>\n</div>\n<br>\n\n\n\nGetting invited to Nationals is the culmination of competitive play from the previous year of Grand Archive. Store Championships, Regionals, and Ascents have been awarding Nationals Qualifier cards which are each worth some amount of Nationals Qualifier Points, or NQP. <br><br>\n\nEach Qualifier card shows which Nationals event it is eligible to be redeemed at, except for Wildcard cards which can be used at any Nationals event, but only once. Each event has a different number of points required to gain entry, the thresholds are as follows: <br><br>\n\nNorth America: 12 NQP<br>\nSoutheast Asia: 12 NQP<br>\nOceania: 10 NQP<br>\nEurope: 8 NQP<br><br>\n\nEach player may redeem one copy of each card to put NPQ towards their entry. The following cards are valid to redeem for NQP at this year’s Nationals:<br><br>\n\n<figure>\n<div class=\"cards cards__four\">\n          <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/lmc_Lnu_L_Nan_f5925c0c92.jpg?updated_at=2026-03-03T01:46:26.537Z\" />\n    </div>\n      <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/2_Q2j1b_DN_Vw_837351edb4.jpg?updated_at=2026-03-03T01:46:26.538Z\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/F2t9zy_Vo8h_244809fb35.jpg?updated_at=2026-03-03T01:46:25.934Z\" />\n    </div>\n    </div>\n<figcaption><i><b>Cards worth 2 NQP</i></b></figcaption>\n</figure>\n<figure>\n<div class=\"cards cards__four\">\n          <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/i1b_XB_Go4hs_0643053b40.jpg?updated_at=2026-03-03T01:46:26.536Z\" />\n    </div>\n      <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/S9_T7_HK_09b_P_647b3d3f72.jpg?updated_at=2026-03-03T01:46:26.541Z\" />\n    </div>\n     <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/fr_JTYVP_7bc_b0faf33b20.jpg?updated_at=2026-03-03T01:46:26.468Z\" />\n    </div>\n    </div>\n<figcaption><i><b>Cards worth 3 NQP</i></b></figcaption>\n</figure>\n<figure>\n<div class=\"cards cards__four\">\n          <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/XUI_3_Ma97_Bn_da0ea78080.jpg?updated_at=2026-03-03T01:46:24.235Z\" />\n    </div>\n      <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/p_Ems_T_Sl6z_G_7eae059ac4.jpg?updated_at=2026-03-03T01:46:24.337Z\" />\n    </div>\n      <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/SM_5_Sq_YW_Sb_X_dc98dde116.jpg?updated_at=2026-03-03T01:46:26.540Z\" />\n    </div>\n    </div>\n<figcaption><i><b>Cards worth 4 NQP</i></b></figcaption>\n</figure>\n<br>\n\n<h3>Other Ways to Get NQP</h3>\n\n\nQualifier Cards are not the only way to earn a spot at Nationals. You also earn NQP based on your Omnidex rank for each season that passed during the year. For this year’s Nationals, finishing Gold rank or higher during the Abyssal Heaven, Distorted Reflections, and Phantom Monarchs seasons will each award you with one NQP. Radiant Origins will be ongoing at the time of Nationals, so the amount of points you earn are dynamic, based on your current rank at the time of the Nationals event you are attending. Bronze is worth 2 NQP, Silver is 3, Gold is 4, and Platinum or higher is 5 NQP. <br><br>\n\n<h3 class=\"header__rule\">Nationals Format</h3>\n\n\nGrand Archive Nationals will be played as a 2-day Swiss style tournament, with a top 8 single elimination cut after both phases of Swiss play. <br><br>\n\nThe number of rounds played and points required to qualify for the second day will depend on how many players are at the event. If there are less than 256 players, day 1 will be 8 rounds and players will need 16 match points to qualify for the second day. If there are 257 or more players, the first day will be 9 rounds, and 18 points will be needed to qualify for day 2. <br><br>\n\nDuring the second day there will be 4 additional swiss rounds before a final cut to the top 8 players, who will play out a single elimination bracket to determine final standings. <br><br>\n\nDue to North American Nationals and Southeast Asia Nationals having only 6 direct invites to worlds, after the first round of top 8 has concluded, the four players that were eliminated will play in a playoff round to determine who places in the 5th and 6th slots, as opposed to leaving it up to tiebreakers. <br><br>\n\n<h3>Additional Prizing</h3>\n\nBeyond World’s invites, players can also earn additional prizing at each Nationals event, as shown below.<br><br>\n\n<div class=\"grid gap-s\">\n   <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/H_Bz5df_SX_0_AA_Gj_YR_bf47642089.jpg?updated_at=2026-03-03T01:47:29.340Z\"/>\n  </div>\n  <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/H_Bz5df_S_Xs_A_Ad_R_Cw_8dfb172866.jpg?updated_at=2026-03-03T01:47:29.347Z\"/>\n  </div>\n</div>\n<br>\n<div class=\"grid gap-s\">\n   <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/H_Bz5df_R_Xg_AAPF_4b_3b71cafc50.jpg?updated_at=2026-03-03T01:47:28.935Z\"/>\n  </div>\n  <div class=\"col-6\">\n        <img class=\"banner__image\"; \" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/H_Bz5df_RWEA_Iepx_T_2bf4515d19.jpg?updated_at=2026-03-03T01:47:28.843Z\"/>\n  </div>\n</div>\n\n\n<br>\n\nHere’s a closer look at the Necklace of Foresight and Three of Hearts cards available as prizing. As noted above, all players who qualify for day 2 will receive a Foil Necklace of Foresight Promo.\n\n<figure>\n<div class=\"cards cards__four\">\n          <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/P26002_Necklace_of_Foresight_542c635d38.png?updated_at=2026-03-03T01:46:27.362Z\" />\n    </div>\n      <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/P26003_Three_of_Hearts_CPR_1d2553f454.png?updated_at=2026-03-03T01:46:27.526Z\" />\n    </div>\n    </div>\n</figure>\n<br>\n\nAll players who preregister for Nationals will also receive this exclusive 2026 Water Bottle: <br><br>\n\n<div class=\"grid gap-s\">\n\t<div class=\"col-6\">\n    <figure>\n        <img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/MG_8740_3ebb406121.JPG?updated_at=2026-03-03T01:57:02.144Z\"/>\n  </div>\n\t<div class=\"col-6\">\n    <figure>\n        <img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/MG_8741_5a0ddcf590.JPG?updated_at=2026-03-03T01:57:01.236Z\"/>\n  </div>\n</div>\n<br>\nBest of luck to all players attending a 2026 Nationals event!\n","layout":"full contained","display_date":"publish","createdAt":"2026-03-03T01:35:51.151Z","updatedAt":"2026-03-03T03:54:40.750Z","publishedAt":"2026-03-03T01:36:10.804Z"}},{"id":123,"attributes":{"title":"Recap: Ascent Chicago 2024","intro":"Let's revisit the fantastic weekend that happened at Ascent Chicago!","slug":"Ascent-Chicago-2024-Recap","body":"As the curtains close on Ascent Chicago, let's recap the highlights of Grand Archive TCG's Ascent, which took place at the Rosemont Convention Center in the suburbs of Chicago, Illinois!\n<br>\n<h1 class=\"header__rule\">Path of Steel</h1>\nWith a $15,000 prize pool and over 300 players from around the world competing to be crowned the Ascent Chicago champion, players battled it out in 9 swiss rounds on day 1 to top 32 and grand finals on day 2!\n<br>\n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/IMG_5580_967d5a3508.JPG?updated_at=2024-08-18T17:03:34.729Z\" />\n</figure>\n<br>\nCongratulations to Lifdrasyl and the rest of the top 8 competitors!\n<br><br>\n1st. Lifdrasyl\n<br>\n2nd. Matt\n<br>\n3rd. Ztrgod\n<br>\n4th. Noel\n<br>\n5th. Guruthos\n<br>\n6th. Picklesword\n<br>\n7th. RexKanin\n<br>\n8th. HenkieTheGoat\n<br>\n<br>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Top_8_IMG_7912_fc46e0e11a.jpg?updated_at=2024-08-18T17:07:01.491Z\" />\n<br>\n<h1 class=\"header__rule\">Side Events</h1>\nDidn't make it to day 2? Don't worry, as the fun still went on with many side events such as Constructed and FTC Sealed, where winners earned silver event packs and Ascent Store tickets! In addition, there was, I Scrubbed out of Steel with a 128-player cap, and winners received Dawn of Ashes 1st edition booster boxes, with the first place winner also receiving a Jumbo Tristan, Shadowrevear CUR!\n<br>\n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/IMG_5674_e4ce0d4f90.JPG?updated_at=2024-08-18T17:02:20.548Z\" />\n<br>\n<h1 class=\"header__rule\">Path of Puzzle</h1>\nTo bring the community together, we introduced Path of Puzzle! 8 different spoiler art pieces from Mortal Ambition have been printed onto puzzle pieces and split amongst attendees. As a community, they can solve the puzzles, which will unlock the spoiler for the full card during the closing ceremony!\n<br>\n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/IMG_5455_def4d7287b.JPG?updated_at=2024-08-18T16:57:15.438Z\" />\n<br>\n<h1 class=\"header__rule\">Closing Ceremony</h1>\nAs the weekend came to a close, we ended the event with our closing ceremony, where we celebrated the top 8 players from Path of Steel and a special keynote presented by Grand Archive's Lead Game Designer detailing what's in store for the future of Grand Archive TCG! \n<br>\n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/IMG_7823_7f023c5c52.JPG?updated_at=2024-08-18T17:06:18.158Z\" />\n<br>\n<h1 class=\"header__rule\">Thank You</h1>\nThank you, everyone, for attending Ascent Chicago, and a special thank you to the amazing staff and volunteers who helped this event run smoothly! With a fantastic weekend over, we hope all attendees enjoyed their time, and congratulations to our winners! We have many more Ascents planned, such as Singapore, Toronto, and Christchurch, with ticket packages all currently on sale! We hope to see you all again very soon!\n<br>\n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Volunteers_and_Judges_8e600b6392.jpg?updated_at=2024-08-18T16:56:30.927Z\" />\n<br>\n<h3>Watch full coverage here</h3>\n<hr>\n<div class=\"grid gap-s\">\n\t<div class=\"col-4\">\n      <a class=\"banner\" href=\"https://www.youtube.com/watch?v=hWqpnUigK-c&t=1s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Banner_Image_1_d3d96aec81.png?updated_at=2024-08-18T19:59:00.363Z\" />\n</a>\n</div>\n<div class=\"col-4\">\n          <a class=\"banner\" href=\"https://www.youtube.com/watch?v=hWqpnUigK-c&t=1s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Banner_Image_2_a68ae13259.png?updated_at=2024-08-18T19:58:59.957Z\" />\n    </a>\n    </div>\n    <div class=\"col-4\">\n    <a class=\"banner\" href=\"https://www.youtube.com/watch?v=NsUrI8pdGVM&t=5s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Banner_Image_3_8c8a517d63.png?updated_at=2024-08-18T19:58:58.665Z\" />\n</a>\n\t</div>\n     <div class=\"col-4\">\n    <a class=\"banner\" href=\"https://www.youtube.com/watch?v=EdKAcCJBLqw&t=366s\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Banner_Image_4_v2_ad89d53c4e.png?updated_at=2024-08-18T19:59:00.864Z\" />\n</a>\n\t</div>\n     <div class=\"col-4\">\n    <a class=\"banner\" href=\"https://www.flickr.com/photos/201177194@N04/albums/72177720319366446/\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Ascent_Chicago_Banner_Image_5_09d92a3bab.png?updated_at=2024-08-18T19:59:00.655Z\" />\n</a>\n   <br>\n    <figcaption><i>Photos by <a href=\"https://x.com/waterpixieva\">@Waterpixieva</a></i></figcaption>\n    </a>\n\t</div></div>\n<br><br>\nOh, what's this? Did you make it to the end? Well, thank you! As a token of our appreciation, here is the first reveal of Fairy Whispers! This card will be part of our upcoming set, Mortal Ambition, releasing on October 11th!\n<br> \n<figure>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Wide_Aspect_Spoiler_Template_fdd852f6e9.jpg?updated_at=2024-08-18T20:39:10.782Z\" />\n</figure>\n<br>","layout":"full contained","display_date":"publish","createdAt":"2024-08-18T17:32:30.319Z","updatedAt":"2024-08-18T20:51:21.927Z","publishedAt":"2024-08-18T20:51:21.878Z"}},{"id":79,"attributes":{"title":"Alchemical Revolution Set Design Notes Pt. 2 — New Elements","intro":"Let's go over the three new elements releasing in ALC!","slug":"alchemical-revolution-set-design-notes-pt-2-new-elements","body":"As mentioned in the previous Set Design Notes, this section will go over the three new elements being introduced in Alchemical Revolution: Neos, Astra, and Umbra.\n\nThese elements are all known as \"advanced\" elements and are usually only unlocked while playing with a level 3 champion. Due to this restriction, it allows us to design some of the most exciting cards in Grand Archive. <br><br><br>\n\n<h3 class=\"header__rule\">Neos</h3>\nThe element of creation, and the signature element for Tonoris when he reaches level 3. <br><br>\n\n<h3>Tonoris and the Obelisks</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_012_Tonoris_Genesis_Aegis_edae3bdd83.jpg?updated_at=2023-12-12T14:43:34.156Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_100_Obelisk_of_Protection_f7bceb03df.jpg?updated_at=2023-12-12T14:43:34.154Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_098_Obelisk_of_Armaments_1eee05d87b.jpg?updated_at=2023-12-12T14:43:33.811Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_099_Obelisk_of_Fabrication_d5a4acf648.jpg?updated_at=2023-12-12T14:43:34.040Z\" />\n    </div>\n</div>\n<br>\nNeos as an element specializes in populating the field. With the introduction of summoning tokens as a mechanic in Alchemical Revolution, we can expand upon this a lot more in the Neos element. <br><br>\n\nTonoris' level 3 summons a new obelisk each turn which provides more presence on the field. In addition, each obelisk has an ability that has its cost reduced based on how many domains you control, scaling off of other obelisks and any domain you've played earlier or later in the game.<br><br>\n\nIn addition, the Obelisk of Fabrication and Obelisk of Armaments both have abilities that make even more tokens, which causes this strategy to scale exponentially if it isn't dealt with. <br><br>\n\n<h3>How many cards are on my field?</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_034_Archon_Broadsword_d797b7ed02.jpg?updated_at=2023-12-12T14:43:33.826Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_102_Summon_Sentinels_c9d9fe450f.jpg?updated_at=2023-12-12T14:43:33.824Z\" />\n    </div>\n</div>\n<br>\nIn addition to being able to flood the board at a rapid rate, Neos also rewards players for doing so. <br><br>\n\nSome Neos cards are scaled in power directly based on how many tokens you control like with Archon Broadsword, and some cards scale based on certain objects you control like Summon Sentinels. <br><br>\n\n<h3>Rounding Out Tonoris' Kit</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALC_199_Provoke_Obstinance_c3264e7895.jpg?updated_at=2023-12-12T14:43:34.042Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_101_Smash_with_Obelisk_164877ca3d.jpg?updated_at=2023-12-12T14:43:34.038Z\" />\n    </div>\n</div>\n<br>\nHere are some more cards that feature aspects of both Guardian as a class and Neos as an element.<br><br>\n\nIf you like big swings, board control, and summoning a lot of tokens, Tonoris is the champion for you! <br><br>\n\n<h3 class=\"header__rule\">Astra</h3>\nThe element of divination and the cosmic. Astra is the signature element for Arisanna, the main cleric in ALC.<br><br>\n\n<h3>Calling Upon the Stars</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_006_Arisanna_Astral_Zenith_aedd6d5519.jpg?updated_at=2023-12-12T15:22:34.858Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_092_Cosmic_Bolt_30aca77b8c.jpg?updated_at=2023-12-12T15:22:34.854Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_090_Cometfall_08525c497e.jpg?updated_at=2023-12-12T15:22:34.860Z\" />\n    </div>\n</div>\n<br>\nCards of the Astra element reward future sight. To get this feeling off in Grand Archive, we added an auxiliary mechanic to glimpse called starcalling. <br><br>\n\nWhile you're glimpsing and you see a card with starcalling, you may activate it during that glimpse. In addition, paying to starcall a card is usually cheaper than playing and paying for it from your hand. However, whenever you do starcall a card, you must put all the remaining cards in your glimpse on the bottom of your deck.<br><br>\n\nArisanna sweetens this even further by making one of your starcalls free each turn! <br><br>\n\nBecause you want to be able to starcall as much as possible, Astra Arisanna players will want to include many effects that glimpse. <br><br>\n\n<h3>A Staff that Glimpses</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_033_Cosmic_Astroscope_7528340f82.jpg?updated_at=2023-12-12T15:22:34.856Z\" />\n    </div>\n</div>\n<br>\nAstra self-synergizes by providing efficient tools to glimpse as well. One example is Cosmic Astroscope, which provides a recurring method to glimpse. <br><br>\n\nPlayers need to plan their glimpse effects carefully to take advantage of Arisanna's free starcall once per turn.  This staff's ability is fast speed, and can allow you to starcall cards during your opponent's turn. <br><br>\n\nTechnical Note: You activate and pay for the card via starcalling during the glimpse, but it does not start resolving until the effect with the glimpse fully resolves. For example, if Scry the Skies glimpses 3 and then you starcall a Cosmic Bolt, Cosmic Bolt enters the effects stack and starts resolving only after you finish resolving Scry the Skies by drawing a card into memory. <br><br>\n\nDon't get too caught up with starcalling though! Sometimes you just need to glimpse to find better cards to draw, and this staff is great for that too. <br><br>\n\n<h3>Rounding Out Arisanna's Kit</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_094_Spellshield_Astra_6f74cca959.jpg?updated_at=2023-12-12T15:22:34.570Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_091_Condensed_Supernova_923e09c0d1.jpg?updated_at=2023-12-12T15:22:34.766Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_093_Potion_Infusion_Starlight_1fc427a415.jpg?updated_at=2023-12-12T15:22:34.864Z\" />\n    </div>\n</div>\n<br>\nHere are some cards that feature the Astra element, the Cleric class, and Arisanna's unique potion-brewing mechanics! <br><br>\n\nArisanna and the Astra element is the most skill-expressive strategy we've designed. For example, an Astra Arisanna player needs to remember which cards they've glimpse past, which will help them calculate their odds for the future. <br><br>\n\nIf you're a player that loves exciting top-of-the-deck plays, memory control, deck manipulation/memorization, and... plants? You'll love Arisanna!  <br><br>\n\n<h3 class=\"header__rule\">Umbra</h3>\nThe element of darkness, which is the signature element of ranger champion, Diana. <br><br>\n\n<h3>Creeping Torment</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_009_Diana_Duskstalker_acf262b0e0.jpg?updated_at=2023-12-12T17:15:25.479Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_104_Creeping_Torment_e51d9a27c0.jpg?updated_at=2023-12-12T17:15:25.377Z\" />\n    </div>\n</div>\n<br>\n\"Darkness\" is a broad theme and can be explored in many ways. Diana primarily focuses on putting curses on the enemy. Throughout the game, this is done by placing a Curse card on the bottom of a champion's lineage. <br><br>\n\nDiana does this by \"generating\" a Creeping Torment curse card whenever she hits a champion with one of her attacks. (To generate means to \"add a card from outside of the game.\") <br><br>\n\nTake note that Creeping Torment is also not a token, which means it can also be included in your main deck and played like a regular card as well.\n\nBecause Curses exist in your champion's lineage, it is much harder to interact with compared to an object on the field. This makes each bullet that Diana shoots scary, in a way fitting for the flavor of the Umbra element. <br><br>\n\n<h3>Curse and Kill</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_103_Anathema_s_End_3c8d451c1f.jpg?updated_at=2023-12-12T17:15:25.290Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_107_Umbral_Tithe_d3acbcee9f.jpg?updated_at=2023-12-12T17:15:25.119Z\" />\n    </div>\n</div>\n<br>\nUmbra also has tools to easily finish off cursed champions. <br><br>\n\nCreeping Torment by itself can't end games if your opponent decides to not draw more than one card each turn. However, Anathema's End can consume all the curses on the hit champion and deal more damage.   <br><br>\n\nUmbral Tithe can force an opponent's Creeping Torment curses to trigger and is discounted based on curses as well. <br><br>\n\n<h3>Rounding Out Diana's Kit</h3>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_036_Shadow_s_Twin_34511485af.jpg?updated_at=2023-12-12T17:18:21.588Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_105_Mindbreak_Bullet_2b31e89e95.jpg?updated_at=2023-12-12T17:15:25.021Z\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALCSD_108_Violet_Haze_79d30b937a.jpg?updated_at=2023-12-12T17:15:25.394Z\" />\n    </div>\n</div>\n<br>\nThe Ranger class showcases Umbra's various negative effects well by inflicting them via On Hit effects. This combined with the distant & ranged mechanic leads to a very tactical feeling of gameplay. <br><br>\n\nDiana is the champion for you if you like being reactive on your opponent's turn and being rewarded for it. You'll be weaving in and out of danger to line up the perfect shot, placing curses on opposing champions, and executing them with Umbra spells. <br><br>\n\n<h3 class=\"header__rule\">Conclusion</h3>\nThat concludes the second half of the design notes for ALC! Alchemical Revolution releases on January 26th, 2024!\n\n<br><br>\n\n<a class=\"banner banner\" href=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/ALC_Product_Sheet_5f33396526.pdf\">\n    <img class=\"banner__image\" style=\"height: 200px;\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/alc_ps_header_0e131f4dc9.jpg\" />\n    <div class=\"banner__title\">Alchemical Revolution Product Sheet</div>\n</a> <br><br>","layout":"full contained","display_date":"publish","createdAt":"2023-12-12T14:11:59.829Z","updatedAt":"2023-12-14T04:46:51.983Z","publishedAt":"2023-12-14T04:46:51.932Z"}},{"id":21,"attributes":{"title":"Silvie Gameplay Primer","intro":"Read about our newest inclusion to the Print and Play!","slug":"silvie-gameplay-primer","body":"\nWe're sure you've had a ton of fun playing out Rai and Lorraine with our print and play, and now it's time to add a new character to the fray! Officially meet Silvie, a sweet and free-spirited child who has the uncanny power to make almost anyone her friend. With her charm, she can tame animals and beasts, great and small. She can make her companions stronger and, in time, they will repay her for her kindness by protecting her. \n<br><br>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/silvie_wilds_whisperer_doapsp_c122c9240b.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/silvie_with_the_pack_doapsp_99cba08786.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/silvie_loved_by_all_doapsp_8b2c152e73.jpg\" />\n    </div>\n</div>\n<br><br>\nAs a Tamer, Silvie primarily uses the balance of her levels and the Pride of her allies as a core mechanic. As you've previously seen from other beasts, some allies have a Pride that denotes what level your champion has to be to have those allies obey them — If your champion's level is too low, those allies will not attack, intercept, or retaliate for you! Tamers have access to powerful allies that can turn the tide of the game to your favor, but have high pride stats to compensate. As part of the Tamer package, multiple Regalia allow you to amplify Silvie's level to tame the hearts of your beast allies. Silvie can also use other Tamer allies to increase her level and help with taming! Tamers can also unlock the hidden potential of certain beasts and make them far more menacing. One of the other mechanics associated with Tamer is Buff counters that will permanently empower allies who have them! \n<br><br>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/rebellious_bull_doapsp_2f6636e118.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/blazing_direwolf_doapsp_d140c82853.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/tempest_silverback_doapsp_392f93513c.jpg\" />\n    </div>\n</div>\n<br><br>\nAt Level 3, Silvie can unlock the Tera element, one of the advanced elements in Grand Archive. Tera reflects the relentless force of nature — and the wrath it carries. A core mechanic of Tera, the Preserve keyword showcases how unstoppable your cards are. Instead of going to the graveyard, cards with this keyword are preserved in your material deck; when you materialize, you can instead just add a card with Preserve from that deck right to your hand! It will be difficult for any player to continue playing a long game against a Tera player who has the power to persevere and consistently accrue value.\n<br>\n<br>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/tera_sight_doapsp_5ab668fc5e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/invoke_dominance_doapsp_8fea991867.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/meadowbloom_dryad_doapsp_c576bcc99e.jpg\" />\n    </div>\n</div>\n<br>\n<br>\nAmong the tools Silvie has at her disposal, she can make use of her Beastbond costume to empower herself or the creatures she befriends. Adept at playing the flute, she can use her Flute of Taming to better charm prideful beasties. Later, at Level 3, she can sound the Horn of Beastcalling to call forth the mightiest beings of all!\n<br><br>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/beastbond_ears_doapsp_7514c208e0.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/beastbond_boots_doapsp_e9c2bfe72b.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/flute_of_taming_doapsp_88903a1427.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/horn_of_beastcalling_doapsp_752d5ab514.jpg\" />\n    </div>\n</div>\n<br>\n<br>\nWe are releasing an early preview set for Silvie to the Index! This set will be available to use with the site's print and play feature. The set includes a suite of cards for both Wind and Fire Silvie in addition to a selection of Tera cards. We will remove this set later, before the full release of Dawn of Ashes.\n<br>\n<br>\nWill you attune to Fire and let the direwolves of Varuck run amok? Or will you be invigorating devastating apes with a second wind? Additionally, there will be a couple of regalia released for Rai and Lorraine players to make use of as well! \n<br><br>\n<h4><a href=\"https://index.gatcg.com/cards?prefix=DOApSP\">Check out the new cards on our database and get ready for a renewed print and play experience!</a></h4>\n<br>\nWe look forward to seeing what you all construct for our Discord tournaments!\n","layout":"full contained","display_date":"update","createdAt":"2022-09-07T02:02:33.864Z","updatedAt":"2022-10-14T14:44:52.356Z","publishedAt":"2022-09-07T02:02:37.457Z"}},{"id":28,"attributes":{"title":"Dawn of Ashes First and Alter Edition","intro":"New cards, treatments, alternate arts, and Collector Rares to chase!","slug":"dawn-of-ashes-first-and-alter-edition","body":"With Dawn of Ashes First Edition fulfillment around the corner, we wanted to highlight the aspects and differences between First Edition (Kickstarter) and Alter Edition (LGS Distribution) for eager players and collectors. The core Dawn of Ashes set, which contains 275 functional cards, will remain the same between First Edition and Alter Edition. You can find the full set on the Index. You can distinguish First Edition from Alter Edition by the set code in the left card footer. First Edition will be denoted by \"DOA 1st\" while Alter Edition will be denoted by \"DOA Alter\". The main four differences you will find when opening up First Edition versus Alter Edition will be:\n<br><br>\n<li>Collector Rares</li>\n<li>Alternate Art Versions</li>\n<li>New Functional Cards</li>\n<li>Art Treatment Changes</li>\n<br><br>\n<h3>First Edition CRs</h3>\nIn First Edition, Collector Ultra Rares (CURs) of the 12 mainline champion cards are the ultimate chase for collectors. Each CUR has a holofoil full art frame, texture treatment, and spot UV print, with a unique gold foil stamped signature and serial number, meaning that no two CURs are the same. Each card is serialized from 1 to 70, and pull rates are approximately 1 in 15 boxes of 1st Edition.\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/lorraine-wandering-warrior-doa1e-cur.jpg\" />\n        <figcaption><i>Lorraine, Wandering Warrior</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/rai-spellcrafter-doa1e-cur.jpg\" />\n        <figcaption><i>Rai, Spellcrafter</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/silvie-wilds-whisperer-doa1e-cur.jpg\" />\n        <figcaption><i>Silvie, Wilds Whisperer</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/zander-prepared-scout-doa1e-cur.jpg\" />\n        <figcaption><i>Zander, Prepared Scout</i></figcaption>\n    </div>\n</div>\n</figure>\n\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/lorraine-blademaster-doa1e-cur.jpg\" />\n        <figcaption><i>Lorraine, Blademaster</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/rai-archmage-doa1e-cur.jpg\" />\n        <figcaption><i>Rai, Archmage</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/silvie-with-the-pack-doa1e-cur.jpg\" />\n        <figcaption><i>Silvie, With the Pack</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/zander-always-watching-doa1e-cur.jpg\" />\n        <figcaption><i>Zander, Always Watching</i></figcaption>\n    </div>\n</div>\n</figure>\n\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/lorraine-spirit-ruler-doa1e-cur.jpg\" />\n        <figcaption><i>Lorraine, Spirit Ruler</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/rai-mana-weaver-doa1e-cur.jpg\" />\n        <figcaption><i>Rai, Mana Weaver</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/silvie-earths-tune-doa1e-cur.jpg\" />\n        <figcaption><i>Silvie, Earth's Tune</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/zander-corhazis-chosen-doa1e-cur.jpg\" />\n        <figcaption><i>Zander, Corhazi's Chosen</i></figcaption>\n    </div>\n</div>\n</figure>\n\n<br><br>\n<h3>Alter Edition CRs</h3>\nIn Alter Edition, Collector Ultra Rares will be replaced with Collector Super Rares (CSRs) of the four lineage break champions in the booster box and the starter deck exclusive champion cards in the starter decks. CSRs will have the same treatment and finish as CURs but will not have unique signatures or serial numbers. Pull rates will be approximately 1 in 30 boxes and 1 in 72 starter decks for Alter Edition.\n\n<br><br>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_016_Allen_Beast_Beckoner_CSR_DB_Image_d4b71a2e29.jpg?updated_at=2023-01-04T05:55:29.854Z\" />\n        <figcaption><i>Allen, Beast Beckoner</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_017_Merlin_Memory_Thief_CSR_DB_Image_927bccce6e.jpg?updated_at=2023-01-04T05:55:29.445Z\" />\n        <figcaption><i>Merlin, Memory Thief</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_018_Mordred_Flawless_Blade_CSR_DB_Image_e15672b3ad.jpg?updated_at=2023-01-04T05:55:29.852Z\" />\n        <figcaption><i>Mordred, Flawless Blade</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_019_Tristan_Grim_Stalker_CSR_DB_Image_229964596d.jpg?updated_at=2023-01-04T05:55:29.846Z\" />\n        <figcaption><i>Tristan, Grim Stalker</i></figcaption>\n    </div>\n</div>\n</figure>\n<figure>\n<div class=\"cards cards__four\">\n    <div class=\"card\">\n        <img src=\"/uploads/DOASD_006_Lorraine_Crux_Knight_CSR_DB_Image_ac5b47f503.jpg?updated_at=2023-01-04T06:31:37.371Z\" />\n        <figcaption><i>Lorraine, Crux Knight</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOASD_009_Rai_Storm_Seer_CSR_DB_Image_b8ef87cb3a.jpg?updated_at=2023-01-04T06:31:37.269Z\" />\n        <figcaption><i>Rai, Storm Seer</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOASD_012_Silvie_Loved_By_All_CSR_DB_Image_ba54523334.jpg?updated_at=2023-01-04T06:31:37.429Z\" />\n        <figcaption><i>Silvie, Loved by All</i></figcaption>\n    </div>\n</div>\n</figure>\n<br><br>\n<h3>Art Changes from First to Alter Edition</h3>\nIn addition, 18 cards will be getting alternate art treatments in Alter Edition. These cards will have the alternate art version in both the booster box and starter deck. This does mean that the First Edition art version will be exclusive to Dawn of Ashes First Edition. Here are the alternate arts in Alter Edition.\n<br><br>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/grand-crusaders-ring-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_038_Grand_Crusaders_Ring_32fb4a25b1.jpg?updated_at=2023-01-04T05:32:13.060Z\" />\n    </div>\n</div>\n<figcaption><i>Grand Crusader's Ring</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/tome-of-sacred-lightning-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_062_Tome_of_Sacred_Lightning_616a8d1dbc.jpg?updated_at=2023-01-04T05:32:13.652Z\" />\n    </div>\n</div>\n<figcaption><i>Tome of Sacred Lightning</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/majestic-spirits-crest-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_063_Majestic_Spirits_Crest_092090136b.jpg?updated_at=2023-01-04T05:32:13.661Z\" />\n    </div>\n</div>\n<figcaption><i>Majestic Spirit's Crest</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/luxeras-map-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_066_Luxeras_Map_8bd3592c7c.jpg?updated_at=2023-01-04T05:32:13.057Z\" />\n    </div>\n</div>\n<figcaption><i>Luxera's Map</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/gaias-blessing-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_067_Gaias_Blessing_67a6db6256.jpg?updated_at=2023-01-04T05:39:56.008Z\" />\n    </div>\n</div>\n<figcaption><i>Gaia's Blessing</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/immolation-trap-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_142_Immolation_Trap_5a9993f801.jpg?updated_at=2023-01-04T05:32:13.261Z\" />\n    </div>\n</div>\n<figcaption><i>Immolation Trap</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/focused-flames-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_138_Focused_Flames_1db8df7079.jpg?updated_at=2023-01-04T05:32:13.354Z\" />\n    </div>\n</div>\n<figcaption><i>Focused Flames</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/blue-slime-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_162_Blue_Slime_f254e78abe.jpg?updated_at=2023-01-04T05:32:13.359Z\" />\n    </div>\n</div>\n<figcaption><i>Blue Slime</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/second-wind-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_222_Second_Wind_7a0025bbb3.jpg?updated_at=2023-01-04T05:32:12.294Z\" />\n    </div>\n</div>\n<figcaption><i>Second Wind</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/gaias-songbird-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_270_Gaias_Songbird_ea51b27f7d.jpg?updated_at=2023-01-04T05:32:13.548Z\" />\n    </div>\n</div>\n<figcaption><i>Gaia's Songbird</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/meadowbloom-dryad-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_273_Meadowbloom_Dryad_1ea61c2e66.jpg?updated_at=2023-01-04T05:32:13.453Z\" />\n    </div>\n</div>\n<figcaption><i>Meadowbloom Dryad</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/juggle-knives-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_095_Juggle_Knives_4d78dca17f.jpg?updated_at=2023-01-04T05:32:13.054Z\" />\n    </div>\n</div>\n<figcaption><i>Juggle Knives</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/flame-rune-swordsman-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_136_Flame_Rune_Swordsman_a308978ca7.jpg?updated_at=2023-01-04T05:32:13.463Z\" />\n    </div>\n</div>\n<figcaption><i>Flame-Rune Swordsman</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/flamelash-subduer-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_137_Flamelash_Subduer_3209e5c12b.jpg?updated_at=2023-01-04T05:32:13.642Z\" />\n    </div>\n</div>\n<figcaption><i>Flamelash Subduer</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/ignite-the-soul-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_140_Ignite_the_Soul_533f3689b5.jpg?updated_at=2023-01-04T05:32:13.549Z\" />\n    </div>\n</div>\n<figcaption><i>Ignite the Soul</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/blackmarket-broker-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_202_Blackmarket_Broker_301b85ea68.jpg?updated_at=2023-01-04T05:32:13.356Z\" />\n    </div>\n</div>\n<figcaption><i>Blackmarket Broker</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/wilderness-harpist-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_230_Wilderness_Harpist_28ed8d81e9.jpg?updated_at=2023-01-04T05:32:13.051Z\" />\n    </div>\n</div>\n<figcaption><i>Wilderness Harpist</i></figcaption>\n</figure>\n\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/wind-cutter-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_231_Wind_Cutter_6d4064fa7f.jpg?updated_at=2023-01-04T05:32:13.058Z\" />\n    </div>\n</div>\n<figcaption><i>Wind Cutter</i></figcaption>\n</figure>\n<br><br>\n<h3>Functionally New Cards to Alter Edition</h3>\nNext, Alter Edition will introduce five new functional cards to help with deck-building synergies and strategies, as well as smooth out our production efficiency.\n<br><br>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_276_Bestial_Frenzy_6f6ce05cef.jpg?updated_at=2023-01-04T05:32:13.268Z\" />\n        <figcaption><i>Bestial Frenzy</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_277_Spark_Fairy_f8590d4169.jpg?updated_at=2023-01-04T05:32:13.173Z\" />\n        <figcaption><i>Spark Fairy</i></figcaption>\n    </div>\n</div>\n</figure>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"/uploads/frostsworn_paladin_db_image_260e12e878.jpg\" />\n        <figcaption><i>Frostsworn Paladin</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/nullifying_lantern_db_image_4414249422.jpg\" />\n        <figcaption><i>Nullifying Lantern</i></figcaption>\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/young_beastbonder_db_image_25450b122b.jpg\" />\n        <figcaption><i>Young Beastbonder</i></figcaption>\n    </div>\n</div>\n</figure>\n<br><br>\n<h3>Other Changes</h3>\nFinally, to preserve their unique treatment in First Edition, Triskit and the three Domain cards, Avalon, Varuck, and Camelot, will be reframed from extended art treatment to bordered treatment in Alter Edition.\n<br><br>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/triskit-guidance-angel-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_264_Triskit_Guidance_Angel_5ab7edbb2d.jpg?updated_at=2023-01-04T05:32:13.172Z\" />\n    </div>\n</div>\n<figcaption><i>Triskit, Guidance Angel</i></figcaption>\n</figure>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/varuck-smoldering-spire-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_158_Varuck_Smoldering_Spire_004_0fd351d9c9.jpg?updated_at=2023-01-04T05:32:13.357Z\" />\n    </div>\n</div>\n<figcaption><i>Varuck, Smoldering Spire</i></figcaption>\n</figure>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/avalon-cursed-isle-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_160_Avalon_Cursed_Isle_f0a91ce572.jpg?updated_at=2023-01-04T05:32:13.344Z\" />\n    </div>\n</div>\n<figcaption><i>Avalon, Cursed Isle</i></figcaption>\n</figure>\n<figure>\n<div class=\"cards cards__three\">\n    <div class=\"card\">\n        <img src=\"https://ga-index-public.s3.us-west-2.amazonaws.com/cards/camelot-impenetrable-doa1e.jpg\" />\n    </div>\n    <div class=\"card\">\n        <img src=\"/uploads/DOA_204_Camelot_Impenetrable_bc8a6678bd.jpg?updated_at=2023-01-04T05:32:13.049Z\" />\n    </div>\n</div>\n<figcaption><i>Camelot, Impenetrable</i></figcaption>\n</figure>\n<br><br>\nLastly, the 12 mainline champion cards will not have a regular foil variant in Alter Edition. Instead, the four lineage break champions will have a regular foil variant, which was not available in First Edition.\n<br><br>\nRegardless of which edition of Dawn of Ashes you open, there's sure to be excitement with each pack! \n","layout":"full contained","display_date":"publish","createdAt":"2023-01-04T04:48:56.571Z","updatedAt":"2023-04-21T04:49:31.980Z","publishedAt":"2023-01-04T18:30:28.080Z"}},{"id":72,"attributes":{"title":"Worlds Update: Worlds Ascent Team Standard Format","intro":" 3 VS 3 Team Standard Format At Grand Archive TCG Worlds Ascent In Las Vegas!","slug":"worlds-update-worlds-ascent-team-standard-format","body":"Hello future World’s Ascent Competitors!\n<br><br>\nThe long awaited cycle of asking for “wen Worlds news’ now ends! Today, we will be unveiling information about Team Standard, the new format debuting at our open Path of Steel Worlds Ascent.\n<br><br>\nWe felt the introduction of this new format will make the event more accessible for everyone who wishes to compete while simultaneously diversifying the amount of decks showcased at the tournament. \n<br><br>\n<h3 class=\"header__rule\">Team Standard: 3 VS 3</h3>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/jpg_84ff32ec62.jpeg?updated_at=2023-11-10T20:20:05.439Z\" />\n<br><br>\nIn quick summary, Team Standard is a 3 versus 3 mode in which you play in A,B,C vs A,B,C formatted Best-of-1s. However, there is a twist! Playset restrictions are shared across all of your teammate’s decks. This applies to both the main deck and the material deck.\n<br><br>\nMaterial Deck Example: You may not all use the same exact spirit, thus right off the bat, the whole team should feature at minimum 2 unique elements–or a Lost Spirit if you’re feeling really spicy. \n<br><br>\nMain Deck Example: You may split 4 Creative Shocks across the 3 players. Player A may have 2 Creative Shock Cards, Player B may have 1 Creative Shock Card, and Player C may have 1 Creative Shock Card. This restriction applies to all cards enabled in standard play.\n<br><br>\nThis methodology ensures teams are collaborating with each other during the Deck Building Process, creating combinations that best suit their team’s strategies while still playing into strengths as individual competitors.\n<br><br>\n<h3 class=\"header__rule\">Team Standard Format</h3>\n<B>Players:</B> 3 per team; if any of the 3 players are unable to participate, you are automatically disqualified.\n<br><br>\n<B>Main Deck:</B> A 60-card main deck with no more than 4 copies of any card\n<br><br>\n<b>Material Deck:</b> 12 unique champion and/or regalia cards.\n<br><br>\n<b>Side Board:</b> NONE\n<br><br>\n<B>Playset Restrictions:</B> Standard Constructed; Card restrictions are shared across team\n<br><br>\n<B>Time Limit:</B> 50 minutes + 5 minute overtime and 5 minute judge extension\n<br><br>\n<B>Games Played:</B> 3 individual best-of-1 games; the team that score the most points receives a Match Win\n<br><br>\n<B>Points:</B> Game Win - 3 Points | Draw: 1 Point | Loss: 0 Points.\n<br><br>\n<B>Additional Rules:</B> Teams must declare their seating order before the tournament begins and must remain in this order till the end of the event. Team communication is only allowed with the player seated closest to them.\n<br><br>\n<i>The exact rule sets for this format are subject to change, but competitors will be given ample notice.*</i>\n<br><br>\n<h3 class=\"header__rule\">Communication Is Key</h3>\nIn this format, teams will decide how they are seated in A,B,C format. Teammates may communicate to the person closest to them. \n<br><br>\nCommunication Example: Player B can communicate with both Player A and Player C; but Player A cannot communicate with Player C and vice versa.\n<br><br>\nWhether you choose to put your best player in the middle so they may help their teammates is up to you. But be warned, if you spend too much time trying to help, you could potentially jeopardize your team’s chances of advancing.\n<br><br>\nAs a side note, we will also be watching for disruptions that fall under distractions. If a judge deems that a team is deliberately causing distraction through communication, they may issue warnings and rulings within reason.\n<br><br>\n<h3 class=\"header__rule\">More Worlds News Every Week</h3>\n<img class=\"responsive-image responsive-image--full\" src=\"https://ga-mainsite-common.s3.us-west-2.amazonaws.com/media/Timeline_c13e996b82.jpg?updated_at=2023-11-10T20:10:35.956Z\" />\n<br><br>\nStraight up: Tickets For Worlds Go LIVE on December 2nd. \n<br><br>\nWe want to clarify that you may purchase your initial ticket first THEN declare your team, so players may not need to scramble and find their teams by this date. \n<br><br>\nAnd as an added bonus, every Friday starting from today, we will be unveiling new information about Ascent Worlds and the Grand Archive TCG World Championships on the Discord and our social channels up until tickets go LIVE. So stay tuned!\n","layout":"normal","display_date":"publish","createdAt":"2023-11-10T18:47:56.704Z","updatedAt":"2023-11-10T20:33:12.315Z","publishedAt":"2023-11-10T20:33:12.260Z"}}],"meta":{"pagination":{"page":1,"pageSize":25,"pageCount":11,"total":255}}}